From the get go I waited to see reviews and lets plays of the game. The building things part was nice and interesting but gathering lacked the magic of a Seatribe game. From the sounds of it not much has changed from the usual stand hear, open flower menu, gather, and repeat. The one thing I liked about H&H & Salem was going through different environments to forage. The simple shit is where I put my money in as it tells me the detail of future updates.
Never planned on buying it but it does have one appeal to people outside of the grind for the sake of grinding group: LARPing faggots will love it. They'll make videos and lets plays LARPing and attract more people. The game looks better through video editing anyway. If they had a creative mode for offline play I'd buy it in a sale as it does offer interesting builds in certain environments, but none the less lacks interesting environments. I'm going to remain believing H&H has more depth that LiF will ever have; outside of all in-game cock jokes of course.
dageir wrote:If Haven introduced some kind of general market mechanism accesible by all it would lift the game considerably.
It would break some immersion though.
See Salem for what happens when a market, access to everyone, is present. Things get a lot less localized to your area while, as a secondary unintended effect, hermits get a bigger shell. What little I've seen from the new H&H seems to help localization a lot more compared to Salem. A good way to put it being here you have to go through those in your area; which controls a chunk of the resources you may need. As where Salem everyone goes to one area while politics are, seemingly outside of petty theft, limited to end game towns. No interaction at all bro; shit gets more dull than wiping your ass with sandpaper.