Life is Feudal - MMO Beta to Begin December 14th

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Re: Life is Feudal - MMO Beta to Begin December 14th

Postby mattgravy » Sat Dec 10, 2016 7:29 pm

Ive played it a bit with a few friends but the camera on the game is annoying, I know at one point they were thing of doing character tickets so you had to buy character with real money on the main world to "stop the amount of trolls in game" because a karma type system where the naughtier you are the higher penalty you would get when you die and that those who brought the game would get a free character although I haven't really looked into it since the start of the year.
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Re: Life is Feudal - MMO Beta to Begin December 14th

Postby Sollar » Sun Dec 11, 2016 1:41 am

Saw some screenshots and videos, wanted to buy the game but I did some research. Red some reviews and watched some streams - general opinion is that the game is a mega grindfest and too much of a time sink. That was a no go for me. Game may look like holy virgin Mary on breast implants but if I have to quit my job and get a divorce just to play it on an average level I have to pass.
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Re: Life is Feudal - MMO Beta to Begin December 14th

Postby Robben_DuMarsch » Sun Dec 11, 2016 2:05 am

Lelz - I had "grinded" to military grade weaponry and a set of armor in 1 day in the last MMO test.
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Re: Life is Feudal - MMO Beta to Begin December 14th

Postby GamingRAM » Sun Dec 11, 2016 2:17 am

I might try it if they offer a demo.
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Re: Life is Feudal - MMO Beta to Begin December 14th

Postby GenghisKhan44 » Sun Dec 11, 2016 3:24 am

GamingRAM wrote:I might try it if they offer a demo.


Ditto. Why don't they?
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Re: Life is Feudal - MMO Beta to Begin December 14th

Postby dageir » Sun Dec 11, 2016 7:29 am

Because the have a huge playerbase from YO?
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Re: Life is Feudal - MMO Beta to Begin December 14th

Postby Clovery » Sun Dec 11, 2016 11:36 am

GamingRAM wrote:I might try it if they offer a demo.


There will be an island for ppl who dosnt have game so you can try it out. The island will be wiped everyday, you gonna need some special ticket ($) to leave the island and start normal game.
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Re: Life is Feudal - MMO Beta to Begin December 14th

Postby KatoKhan » Sun Dec 11, 2016 1:04 pm

Yet another game I wasted money on.

If anyone wants to play this crap, I will gladly sell my account for half price.

PM me if interested
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Re: Life is Feudal - MMO Beta to Begin December 14th

Postby sMartins » Sun Dec 11, 2016 1:17 pm

KatoKhan wrote:Yet another game I wasted money on.

Me too :D ...thx god i bought it on a super sale...something like 10-15 euro
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Re: Life is Feudal - MMO Beta to Begin December 14th

Postby 8mm_Mauser » Sun Dec 11, 2016 5:13 pm

From the get go I waited to see reviews and lets plays of the game. The building things part was nice and interesting but gathering lacked the magic of a Seatribe game. From the sounds of it not much has changed from the usual stand hear, open flower menu, gather, and repeat. The one thing I liked about H&H & Salem was going through different environments to forage. The simple shit is where I put my money in as it tells me the detail of future updates.

Never planned on buying it but it does have one appeal to people outside of the grind for the sake of grinding group: LARPing faggots will love it. They'll make videos and lets plays LARPing and attract more people. The game looks better through video editing anyway. If they had a creative mode for offline play I'd buy it in a sale as it does offer interesting builds in certain environments, but none the less lacks interesting environments. I'm going to remain believing H&H has more depth that LiF will ever have; outside of all in-game cock jokes of course.

dageir wrote:If Haven introduced some kind of general market mechanism accesible by all it would lift the game considerably.
It would break some immersion though.

See Salem for what happens when a market, access to everyone, is present. Things get a lot less localized to your area while, as a secondary unintended effect, hermits get a bigger shell. What little I've seen from the new H&H seems to help localization a lot more compared to Salem. A good way to put it being here you have to go through those in your area; which controls a chunk of the resources you may need. As where Salem everyone goes to one area while politics are, seemingly outside of petty theft, limited to end game towns. No interaction at all bro; shit gets more dull than wiping your ass with sandpaper.
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