Content deny strategy

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Re: Content deny strategy

Postby loleznub » Mon Feb 02, 2026 1:34 pm

HookedGrip wrote:
jorb wrote:
HookedGrip wrote:Happy to expand on why Jorb, if you care for a long read let me know. :lol:


By all means, shoot!


Industry is in large part tied behind the quality of the cutting tool, which for I'd argue the first long stent of any world is being done by means of the Stone Axe. Its entire crafting cycle, and spiraling can be broken down into 4 main parts:

Farming (least contributor): Fine Plant Fibres
Foraging (early giant, fizzles out fast): Basic resources such as Pit Clay, Ocean Water, Water, Sand, Soil, Cave Clay
Mining (heavy contributor): Stone, Ore, Coal, Feldspar, Flint, Quartz
Hunting (heavy contributor, this is where cheesing PVE nukes the longevity of every world, and is the root of other problems): Bones, Hide Straps, Intestines(mulch)

By far, the two most important, time consuming, and forever relevant until world end parts are mining, and hunting. Farming is quite negligible in all of this outside of Plant Fibres, but that spirals on its own with time. Foraging has an extremely busy start at the world, but once discovered the only real use for the forager in spiraling mid-game and on, is for cave clay (which arguably just gets done by miners as they're already there anyways).

The fact that 1 of the 2 most important and time consuming parts of this game can get truncated into botting ocean edges for whales/orcas, roading to cave anglers, and trapping mammoths in palisades to then defeat them with 10MC, almost any weapon, and no brain, is disappointing to say the least. This can be accomplished at the start of the world, all the way to its retirement with every animal in the game.


I mean the fact that treeplanting isn't even mentioned here tells me that this player doesn't understand how industry actually works and really shouldn't be taken seriously for any incoming game-changing updates.

The problem with 'fixing' any type of cheese of animals means that you also need to fix food and FEPS (likely because hunting will thus become absolutely cancer and a massive time-sink with any non-cheeseable methods). i.e if you can no longer boat hunt animals and are expected to go hunting in 5-10 man groups to kill a bear and 20 man groups to kill a mammoth, those animals better be dropping 10-20x the amount of meat, and the food better be giving 5-10x the amount of FEPs to counteract the new time investment and group requirement. Woe be to the sprucecaps, though, who now are no longer ever able to hunt again. Honestly, I'd love to see this occur just to see the divide widen between the 1% and the other 99%

Anything that could be seen as a more interactive experience (i.e animal hunting in salem where combat is not deck based and more action styled) would require such a massive overhaul to how combat works in this game it really isn't worth the effort, considering how poorly implemented many things end up being (examples: winter, sleds, etc)



wreese2u wrote:I think that PVP needs to be more accessible and have the risk of losing less. Losing a single fight, getting 80% of your HHP in wounds and losing all your gear is really hard to deal with for the average player.

If there were more people willing to PVP that would add a reason for people to keep playing longer throughout the world.

Maybe a karma system could be interesting too, incentivize players to weigh whether attacking a player would be worth the hit to karma, could give a reason to not instantly KO then bash that hermit you caught lacking on deep water.


PvP has literally never been MORE accessible than now. Wounds and gear loss is overall meaningless. You no longer 100% die if you get KO'd like you used to in previous worlds and you really, really have the mess up to actually die in combat now. The average player isn't participating in the real PvP - they're getting ganked by chads out in the wild. And if you're getting ganked by a chad, you can really only blame yourself - it's SO easy to run away. You get one or two speed buffs and then you TP away. It's literally that simple. You even have the ability to use a thicket and it turns into a 50/50 on whether the chad chooses the right direction you've juked to at the worst case, a 33/33/33 chance at the best case. The average player simply put, has a skill issue with not being able to run properly which means they'll always be getting KO'd
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Re: Content deny strategy

Postby HookedGrip » Mon Feb 02, 2026 1:50 pm

loleznub wrote:
I mean the fact that treeplanting isn't even mentioned here tells me that this player doesn't understand how industry actually works and really shouldn't be taken seriously for any incoming game-changing updates.



Instead of spending your time here attempting to belittle people you should try reading and comprehending what's being written. For someone who supposedly knows so much about the game, it's surprising you don't understand how all the resources are tied together. Slow down, read, and try not to be so hostile bud.
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Re: Content deny strategy

Postby Robben_DuMarsch » Mon Feb 02, 2026 2:41 pm

What if I were to tell you that there were certain unnatural magics that allow 40 headless combat alt bots to murder a mammoth with no effort and no cheese?
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Re: Content deny strategy

Postby loleznub » Mon Feb 02, 2026 2:51 pm

HookedGrip wrote:
loleznub wrote:
I mean the fact that treeplanting isn't even mentioned here tells me that this player doesn't understand how industry actually works and really shouldn't be taken seriously for any incoming game-changing updates.



Instead of spending your time here attempting to belittle people you should try reading and comprehending what's being written. For someone who supposedly knows so much about the game, it's surprising you don't understand how all the resources are tied together. Slow down, read, and try not to be so hostile bud.


Wasn't belittling anyone, sometimes the truth just hurts to hear little homie
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Re: Content deny strategy

Postby Lurux » Mon Feb 02, 2026 3:46 pm

I've been primarly hunting this season and it has to be said : almost all worthwhile animals are cheesed : mammoths, whales , orcas , trolls etc
is that intended behaviour? because it is the only way to hunt it : maybe a suggestion to use nets or cages or something like that or to buff survival so it creates extra HP for hunting animals
On a crazier note : Allow for sea bases (yes Kevin Costner Mr. Water world here we come) only possible to build on salt water.
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Re: Content deny strategy

Postby wreese2u » Mon Feb 02, 2026 5:48 pm

loleznub wrote:
HookedGrip wrote:

PvP has literally never been MORE accessible than now. Wounds and gear loss is overall meaningless. You no longer 100% die if you get KO'd like you used to in previous worlds and you really, really have the mess up to actually die in combat now. The average player isn't participating in the real PvP - they're getting ganked by chads out in the wild. And if you're getting ganked by a chad, you can really only blame yourself - it's SO easy to run away. You get one or two speed buffs and then you TP away. It's literally that simple. You even have the ability to use a thicket and it turns into a 50/50 on whether the chad chooses the right direction you've juked to at the worst case, a 33/33/33 chance at the best case. The average player simply put, has a skill issue with not being able to run properly which means they'll always be getting KO'd


Yeah, I'm not disagreeing with you, that's why I think making PVP more accessible would be good for the overall health of the game.

Death is much harder now, in my experience only really see it on freshies or boat bashing in the water, but that doesn't stop not dying being debilitating to average players, loss of gear not easily replaced, HHP damage not easily healed.

I think the world's drop in population and emptiness early on really is a shame (probably a large amount accounted to the people ganked on day 2-forward). The game is fun, but it'd be even more fun with people filling the world.
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Re: Content deny strategy

Postby MightySheep » Mon Feb 02, 2026 6:43 pm

Pvp with nothing at stake would be boring as hell. Ppl can fight each other in valhalla if you want risk free pvp just for the fun of it. I think if pvp was 'more accessible' as u put it, every pvper would quit and nobody would pvp. There needs to be risk.
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Re: Content deny strategy

Postby wreese2u » Mon Feb 02, 2026 6:45 pm

MightySheep wrote:Pvp with nothing at stake would be boring as hell. Ppl can fight each other in valhalla if you want risk free pvp just for the fun of it. I think if pvp was 'more accessible' as u put it, every pvper would quit and nobody would pvp. There needs to be risk.

What PVP exists besides bots, ganking, and meteor fights

Not saying that all risk needs to be removed, that would be dumb. But lessened so people are actually willing to do it
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Re: Content deny strategy

Postby MightySheep » Mon Feb 02, 2026 9:27 pm

What people? Who is this crowd that is so scared of getting wounds that heal in 1 day and losing some worthless gear. My market stall is full of looted armor the price is all the way down to 10c and it still dont sell.

Why would anyone go out to pvp if there's nothing to risk or gain in the first place I dont get it. They almost entirely got rid of all the risk from when it was a perma death game and spruce hermits didnt suddenly change. Not sure wat ur expecting.
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Re: Content deny strategy

Postby Zentetsuken » Mon Feb 02, 2026 10:42 pm

sheep is right ther is no risk involved in pvp and its really boring

in order to make it more fun for pvpers, there should be real risk involved


when you buy rage, it should instantly raise or reduce your stength, agility, con, ua and mc to 100 and freeze it there permanently

that way, all pvp is skill based amongst pvpers and there should be no question about a fight being a measure of skill


additionally, non-rage buying characters will be ablet to raise their stats infinitely high, giving them a potential advantage, and a making the boring act of trying to kill hermits have the potential for being a little more difficult and less boring
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