Life is Feudal - MMO Beta to Begin December 14th

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Re: Life is Feudal - MMO Beta to Begin December 14th

Postby dageir » Sun Dec 11, 2016 7:58 pm

The Salem market was really accesible to the ones who had a "stand". That was a terrible solution.
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Re: Life is Feudal - MMO Beta to Begin December 14th

Postby Robben_DuMarsch » Sun Dec 11, 2016 10:45 pm

Localization in Haven?
It's pretty easy to make just about anything, anywhere, almost entirely self-sufficiently, with nearly the same efficiency as any other spot.
There are "biomes," but as soon as you step back from the biome level, the world is homogeneous in that you can get all you need in your general area... then you can most often bring anything you need back to your settlement and never need leave again.

In LiF, there are seasons and weather simulation.

Crops hardly grow in the north for long periods of 30 real life days and die when snow frosts cover them.
In the southern fertile lands, they have a much shorter winter and a longer farming season.
High quality wood is more available in the northern forests.
High quality metals come from specific mountain ranges and deposits.
Marble is only available in a few select locations.
Etc, etc.

On top of geographic availability of basic resources, there is an underlying regional resource system that provides regional variants of otherwise mundane resources, bound to specific map locations, which are the only locations where you can get those regional variants. For example, a southern oasis or isolated island would be the only place to get "Region 13" wood, which may be randomly selected as a requirement in a rare crafting recipe (consumed on use) that a blacksmith unlocks while producing regular goods.

Think of Dwarf Fortress when a crafter has a strange mood, and begins to work on an artifact, but demands very specific resources.

tl;dr
LiF has "scarcity" and asymmetric availability of goods depending on where you have settled, driving trade.
HnH does not.
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Re: Life is Feudal - MMO Beta to Begin December 14th

Postby wafflecat » Sun Dec 11, 2016 11:44 pm

Robben_DuMarsch wrote:tl;dr
LiF has "scarcity" and asymmetric availability of goods depending on where you have settled, driving trade.
HnH does not.


Meh. If a feature is as unbalanced and unfinished as that one is, imo it's better to not have it at all.
It would indeed be cool to have that sort of regional expertise / resources (not localized resources) in haven. Maybe one day we'll see something like that.
It seems like since Hafen came to life the game is doing so much better, patches are getting more interesting and fun. This is honestly the most I've enjoyed it since I started playing.
Who knows what it'll be in 2, 3, maybe 5 years?

I know what LiF will be. Another ded MMO
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Re: Life is Feudal - MMO Beta to Begin December 14th

Postby DaniAngione » Mon Dec 12, 2016 12:27 am

wafflecat wrote:It seems like since Hafen came to life the game is doing so much better, patches are getting more interesting and fun. This is honestly the most I've enjoyed it since I started playing.
Who knows what it'll be in 2, 3, maybe 5 years?

I know what LiF will be. Another ded MMO


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Re: Life is Feudal - MMO Beta to Begin December 14th

Postby Robben_DuMarsch » Mon Dec 12, 2016 4:14 am

Dropped the mic so hard, it dug HnH a new grave.

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Re: Life is Feudal - MMO Beta to Begin December 14th

Postby dageir » Tue Dec 13, 2016 9:21 pm

How do we convert from Yo to the MMO?
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Re: Life is Feudal - MMO Beta to Begin December 14th

Postby sMartins » Tue Dec 13, 2016 9:27 pm

dageir wrote:How do we convert from Yo to the MMO?


When wave#2 will start ( i guess at least 1 year from now, even if they say this spring) you can join the MMO, cause LiF YO give you one ticket to play even the MMO.
If you want to play now you have to pay about 30 dollars more (if you already have YO)....not worth, to me...so just wait.
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Re: Life is Feudal - MMO Beta to Begin December 14th

Postby dageir » Tue Dec 13, 2016 9:30 pm

Yep. I don't pay no more.
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Re: Life is Feudal - MMO Beta to Begin December 14th

Postby DaniAngione » Tue Dec 13, 2016 10:04 pm

Yeah, as a regretful LiF:YO owner as well I too shall wait...

Who knows, perhaps with the income they get now it might be playable a year from now. And then it will hopefully be a game rather than nice screenshots by very patient and enduring people :D
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Re: Life is Feudal - MMO Beta to Begin December 14th

Postby Rhiannon » Mon Dec 19, 2016 11:59 am

Nah...LIF-YO tries to be salem in 3d and LIF-FV tries to be Banished in 3d. tisk tisk they never learn....but.
There is 2 pseudo clones on Steam. Wild Terra and Rogalia. Looks like someone saw the potential of the original HH. Both in EA but very promising looking and active. LIF just isn't the same. Wild Terra is bigtime OHH gamebone, and the devs are trying hard it seems to polish it up. High hopes.
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