NOOBY93 wrote:avros008 wrote:dageir wrote:It seems like the time frame of this game is 3-4 months.
After everyone has built their village and done "everything" the game becomes stale.
A part of the problem is that few wants to risk their chars because of the permadeath. Less action.
Everyone should be able to kill everyone at any time without any rules from day one. No visitor bullshit or nidbanes.
Make the difference between the players their equpment, not their stats. Drop stats and FEPS alltogether.
Make high end equipment complex and hard to make. The loss of equipment and base would be a bigger problem than losing the character.
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I've been saying "remove stats" for a while now but nobody took it seriously. Everyone whines about hermits not being able to compete with hardcore 24/7 grinders and devs keep putting bigger roots on combat stats, which is the right direction but they're looking at it the wrong way.
If stats were removed, a hermit who can't grind 24/7 and make an insanely good character to even scratch the hardcore players, could for example grind low-level stuff like 3000 blueberries, and with those blueberries buy a set of good gear to be able to participate in combat, etc.
I agree with everything dageir said, although I do have to say scents and outlaw (no log off after crimes) still need to be a thing.
I'm afraid you're right, permadeath is too hardcore for 90% of players thus hafen is loosing alot of its player potential, it will never have good amount of players, because all permadeath does:
makes pvp not available for casuals
makes pvp available only for hardcore nolifers
until permadeath is not removed, I don't think hafen will ever see increase/steady count in players, pvp is the only reason why many people play games, but if you're not a hardcore grinder(spending more than 4-5 hours a day) you don't have it available in hafen. Pretty sure if you would remove permadeath, after some time playerbase would consist of 90% pvpers and the rest would be some larping peacefools, it is the other way around right now. Just like Rust would remove pvp, it would decrease the playerbase by ALOT, pvp is way too important in gaming and attracts so many people. Many people join up the new worlds and the new players come to this game in hopes of having some PvP, they get dissapointed very fast of how much of grindfest and rat race it is in order to have some decent pvp experience. At the same time, deaths would become less meaningful and hafen would lose its permadeath niche.
It would be interesting to see a server with full loot and raiding, no permadeath.