boshaw wrote:Kaios wrote:wow wtf does it render players too
Yes, but only frozen in time until I see them again like chef mentioned. Ideally I should trim certain objects since they are not that useful at range.Saxony4 wrote:boshaw wrote:bigger view distances by default when
When it can be rendered without tanking your fps
It's too bad since I still get 60 fps when preserving just the grids, but without objects it's rather ugly. Even flavor objects don't make it look any better.
The problem is with too many objects (many minimaps worth) as it fills up memory fairly fast which leads to crushing fps as you near the limit; aside from that there is a slow descend i guess in fps. Also shadows tank it.
sabinati wrote:
need to do some distance based blur + desaturation or something
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