Screenshot abominations of World 11

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Re: Screenshot abominations of World 11

Postby Dakkan » Wed May 01, 2019 8:04 pm

That looks amazing.
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Re: Screenshot abominations of World 11

Postby DamJNeT » Thu May 02, 2019 7:38 pm

Image
To get 180 peppercorn, I'd have to harvest them first... why :'(
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Re: Screenshot abominations of World 11

Postby uncleseano » Fri May 03, 2019 9:41 am

I found an abandoned village and boosted my farming Credo to level 4. Sexy times
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Re: Screenshot abominations of World 11

Postby sabinati » Fri May 03, 2019 2:43 pm

boshaw wrote:
Kaios wrote:wow wtf does it render players too

Yes, but only frozen in time until I see them again like chef mentioned. Ideally I should trim certain objects since they are not that useful at range.

Saxony4 wrote:
boshaw wrote:bigger view distances by default when

When it can be rendered without tanking your fps


It's too bad since I still get 60 fps when preserving just the grids, but without objects it's rather ugly. Even flavor objects don't make it look any better.
Image

The problem is with too many objects (many minimaps worth) as it fills up memory fairly fast which leads to crushing fps as you near the limit; aside from that there is a slow descend i guess in fps. Also shadows tank it.


need to do some distance based blur + desaturation or something
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Re: Screenshot abominations of World 11

Postby foomanchu » Sat May 04, 2019 12:52 pm

sabinati wrote:
need to do some distance based blur + desaturation or something



looks good boshaw.. would be interesting to see how it turns out with some filters

and back to topic
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Re: Screenshot abominations of World 11

Postby AntiBlitz » Sat May 04, 2019 2:46 pm

thats cool, but who the hell collects 90% of that shit lol???
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Re: Screenshot abominations of World 11

Postby MagicManICT » Sun May 05, 2019 4:28 am

us sprucecaps, that's who.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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