What on earth is this?

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What on earth is this?

Postby maze » Sun Aug 30, 2015 11:02 pm

Image

Image



Edit: 1

Image

it goes away after relogging.

but it happens all over the place it seams, it also gives off a shadow

I can walk thought em btw. they just seem like some odd render
Last edited by maze on Sun Aug 30, 2015 11:54 pm, edited 1 time in total.
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Re: What on earth is this?

Postby dinox5x » Sun Aug 30, 2015 11:03 pm

pyramid?
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Re: What on earth is this?

Postby loftar » Sun Aug 30, 2015 11:03 pm

I'd like to know that too. Just to help me understand it, does it work if you log out and back in again? Of not, does it work if you restart the client?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: What on earth is this?

Postby Labrynthia » Sun Aug 30, 2015 11:12 pm

Yggdrasil.
Argus is correct.
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Re: What on earth is this?

Postby RomanRichter » Sun Aug 30, 2015 11:15 pm

"that some bullshit"
looks like some sort of model went to heaven?
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Re: What on earth is this?

Postby Nictos » Sun Aug 30, 2015 11:16 pm

Labrynthia wrote:Yggdrasil.


Lol'd so hard.
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Re: What on earth is this?

Postby Granger » Sun Aug 30, 2015 11:24 pm

defective GPU?
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Re: What on earth is this?

Postby jorb » Sun Aug 30, 2015 11:26 pm

Granger wrote:defective GPU?


Doubt it. I've had several different reports, and I've had at least similar experiences myself, though not quite that bad. Sometimes some vertices just seem to elope big time, or somesuch.
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Re: What on earth is this?

Postby loftar » Sun Aug 30, 2015 11:33 pm

I think there's some kind of race condition somewhere in the sharing of data between the render and dispatch threads, but I've no clue where.
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Re: What on earth is this?

Postby Granger » Sun Aug 30, 2015 11:37 pm

loftar wrote:I think there's some kind of race condition somewhere in the sharing of data between the render and dispatch threads, but I've no clue where.


That's the problem with threading and shared state.
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