

Edit: 1

it goes away after relogging.
but it happens all over the place it seams, it also gives off a shadow
I can walk thought em btw. they just seem like some odd render
Labrynthia wrote:Yggdrasil.
Granger wrote:defective GPU?
loftar wrote:I think there's some kind of race condition somewhere in the sharing of data between the render and dispatch threads, but I've no clue where.