Farming and Ranching Futures

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Farming and Ranching Futures

Postby Lunarius_Haberdash » Tue Sep 01, 2015 1:04 pm

I remember there was some talk from the devs about implementing a more in-depth farming mechanic similar to, but completely different from, the one found in Salem.

I just want to know if we can look forward to NPK preferences and nutrient depletion, water levels in the soil, regions of the map where only certain crops grow, pest and disease management, and quality degradation by not properly handling these things?

I was stoked when I heard about the possibility of using rotting plants and animal dung as fertilizer, with all the plants in the world, will we have an alchemy skill that lets us make different treatments for different things that ail our crops?

Will our animals get sick?
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Re: Farming and Ranching Futures

Postby jorb » Tue Sep 01, 2015 1:15 pm

I'd like to have more connectivity in it, for sure. It'd be cool if certain crops or layouts or whatever could be beneficial or detrimental in combinations &c&c.

Mostly about finding meaningful inroads into that ambition. Nothing planned yet except extremely loose ideas.
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Re: Farming and Ranching Futures

Postby Ragnar214 » Tue Sep 01, 2015 4:02 pm

jorb wrote:I'd like to have more connectivity in it, for sure. It'd be cool if certain crops or layouts or whatever could be beneficial or detrimental in combinations &c&c.

Mostly about finding meaningful inroads into that ambition. Nothing planned yet except extremely loose ideas.


You could check this out for ideas maybe. My brother and I have a massive garden growing out back. We use this process.

http://www.planetnatural.com/companion-planting/

There is also crop rotation
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