I remember there was some talk from the devs about implementing a more in-depth farming mechanic similar to, but completely different from, the one found in Salem.
I just want to know if we can look forward to NPK preferences and nutrient depletion, water levels in the soil, regions of the map where only certain crops grow, pest and disease management, and quality degradation by not properly handling these things?
I was stoked when I heard about the possibility of using rotting plants and animal dung as fertilizer, with all the plants in the world, will we have an alchemy skill that lets us make different treatments for different things that ail our crops?
Will our animals get sick?