Would you mind explaining to me your reasonings for making a perma-death game?
Was super hyped for WoW when it came out. Was super disappointed in that it was just a theme park, when I had expected building, and whatnot. Talked loftar into all of this.
What do the players of your game gain by you allowing them to irrevocably kill each other and/or grief each other? I truly would like to know because it just doesn't make sense to me that a developer of a sandbox game would not care that the actions of unscrupulous players would discourage other players from playing, supporting, and enjoying the game. In the end, it only hurts the game and your bottom line.
A meaningful experience, perhaps. Your own obvious sense of loss -- for which I am sorry -- is probably a realer emotion than most things a theme park MMO can provide.
Also it's interesting to watch as a little microcosm of human behavior.
Not sure I have deeper motivations than that.
Would you ever entertain the concept of a server that would allow consensual pvp on the personal level and faction pvp for groups?
No.
Your game is marvelous and I am enjoying playing it.
Thank you!
But given human nature it is only a matter of time before someone comes along and does to me what they have done to so many others - that is, to grief and murder for no other reason than because they can.
If that bothers you then you do not have to passively accept it. You can fight back, go at it again, or move out farther into the wild. I myself have walked my normal character so far out by now that I doubt I'll ever see another soul. Being griefed is a choice you make when you are not zen enough to either let it go, or, left-hand path, take it back.
I apologize if that sounds cold. It isn't meant to.
It just seems to me that it is in your best interest and that of the success of your game that you work to prevent one player from discouraging another player.
I don't agree. If I may again wax philosophical; there's a general sense in the spirit of our times that people deserve to have their emotions protected from the ravaging onslaughts of cold, harsh, reality. The production and reproduction of such artificial senses of cosmological security appear false and pernicious to me, and I have a certain affinity for more primordial modes of existence. I guess parts of this game may reflect this attitude of mine.
But...!
This is just a computer game. It does not matter much. People are beheaded and set on fire for actual actuals in Syria, every day. In a world like that I, frankly, find the notion that people deserve to have their feelings protected laughable.
Thank you for playing. I hope to see you get back on the horse.