Jorb - PLEASE fix healing

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Jorb - PLEASE fix healing

Postby Eyesgood » Mon Sep 07, 2015 11:04 pm

Jorb,

Can you PLEASE fix wound healing so we can recover lost points from wounds we cannot treat????
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Re: Jorb - PLEASE fix healing

Postby jorb » Mon Sep 07, 2015 11:05 pm

Yes, I am considering doing just that.

What pains me, however, is that I know you're working from some assumption where your hearthling should live forever in full health. I'm not.
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Re: Jorb - PLEASE fix healing

Postby Sevenless » Mon Sep 07, 2015 11:10 pm

jorb wrote:Yes, I am considering doing just that.

What pains me, however, is that I know you're working from some assumption where your hearthling should live forever in full health. I'm not.


Ehn, since you chose to bring it up instead of locking the thread lol. I know I've said it before, but:

I'm fine with permanent damage so long as there's some difficulty gradient attached with it. "Beginner mobs" shouldn't deal perma HP damage. Boars and up? Sure. Ants? You're having a little too much fun jorb :P
Last edited by Sevenless on Mon Sep 07, 2015 11:20 pm, edited 1 time in total.
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Re: Jorb - PLEASE fix healing

Postby mamotromico » Mon Sep 07, 2015 11:11 pm

jorb wrote:Yes, I am considering doing just that.

What pains me, however, is that I know you're working from some assumption where your hearthling should live forever in full health. I'm not.


Don't, just make the other healing items soon. I can't believe I can't heal a bruise.
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Re: Jorb - PLEASE fix healing

Postby Shrapnelx » Mon Sep 07, 2015 11:16 pm

jorb wrote:Yes, I am considering doing just that.

What pains me, however, is that I know you're working from some assumption where your hearthling should live forever in full health. I'm not.


Eeeeeh..... Thats not good.. i really dislike that statement..

Your saying that your considering leaving in permanent HHP damage? that seems... extreme, and it sounds like people will be making new characters every other week.

Alternatively, it will just cause people to turn towards Alt-spamming, which you tried to do away with by removing HF-Spawning. Making a character to sit inside the walls and craft/build, while making another character to sacrifice for hunting/gathering because eventually that character will die to perm-HHP wounds.

Doesn't seem like the right course of action for what your trying to do with the death system.. there are other ways to accomplish the 'always dying' mechanic.
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Re: Jorb - PLEASE fix healing

Postby Granger » Mon Sep 07, 2015 11:18 pm

Sevenless wrote:I know I've said it before, but: I'm fine with permanent damage so long as there's some difficulty gradient attached with it. "Beginner mobs" shouldn't deal perma HP damage. Boars and up? Sure. Ants? You're having a little too much fun jorb :P


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Re: Jorb - PLEASE fix healing

Postby tardy0 » Mon Sep 07, 2015 11:22 pm

I think its fine that beginning mobs do perma-dmg considering you have to choose to go into combat with them. If you take the perma dmg, its your own fault. Boars, bears, Bats all aggro you.

This is assuming you must keep perma damage in place. I dont care for the idea of perma damage though.
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Re: Jorb - PLEASE fix healing

Postby loleznub » Mon Sep 07, 2015 11:22 pm

jorb wrote:
What pains me, however, is that I know you're working from some assumption where your hearthling should live forever in full health. I'm not.


While we're at it, may as well have Hearthlings die after 30-60 days of gametime to simulate "Old Age/Natural Causes" of death too! :P
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Re: Jorb - PLEASE fix healing

Postby Redlaw » Mon Sep 07, 2015 11:24 pm

Something like a permanent limp, or vad scarring after one heals... they both take a permanent % off the character. Same wounds and it triggers again and the % gets bigger. Saying this though if it was added I likely be dead in an hour do the getting a limp after healing a wound lol.
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Re: Jorb - PLEASE fix healing

Postby Granger » Mon Sep 07, 2015 11:25 pm

loleznub wrote:
jorb wrote:
What pains me, however, is that I know you're working from some assumption where your hearthling should live forever in full health. I'm not.


While we're at it, may as well have Hearthlings die after 30-60 days of gametime to simulate "Old Age/Natural Causes" of death too! :P


Dying may be a bit harsh, but letting them grow old might be something.
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