You killed this game yourselves, devs.

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You killed this game yourselves, devs.

Postby konecat » Sat Oct 31, 2015 5:28 pm

First shitty curio system that's logging-in and AFKing, from 1000-2000 players online to 500-600.
Then a shitty unity-esque graphics that I puke when I see and a fucking pay2play model. Player count dropping every hour since the release.
You're not a big korean company, nor will you ever profit in any significant degree, how long do you think it's gonna last?

You have no idea how many players would come back if only you weren't such fools. You could even sell your stupid hats.
I give it next 6 months and it will be below 200. You killed this game on your own, Loftar&Jerb.
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Re: You killed this game yourselves, devs.

Postby Leafstab » Sat Oct 31, 2015 5:30 pm

konecat wrote:First shitty curio system that's logging-in and AFKing, from 1000-2000 players online to 500-600.
Then a shitty unity-esque graphics that I puke when I see and a fucking pay2play model. Player count dropping every hour since the release.
You're not a big korean company, nor will you ever profit in any significant degree, how long do you think it's gonna last?

You have no idea how many players would come back if only you weren't such fools. You could even sell your stupid hats.
I give it next 6 months and it will be below 200. You killed this game on your own, Loftar&Jerb.


Who's alt account is this that is so salty?
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Re: You killed this game yourselves, devs.

Postby DaniAngione » Sat Oct 31, 2015 5:34 pm

konecat wrote:bla, bla, nuggets


Lmao
someone got killed
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Re: You killed this game yourselves, devs.

Postby sabinati » Sat Oct 31, 2015 5:35 pm

Excellent first post.
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Re: You killed this game yourselves, devs.

Postby Avu » Sat Oct 31, 2015 5:35 pm

Sticky pls.
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Re: You killed this game yourselves, devs.

Postby Kirche » Sat Oct 31, 2015 5:50 pm

konecat wrote:from 1000-2000 players online to 500-600.


Y'all need to stop saying this like it means anything, first week of a games release always sees a boosted player-count before dropping to a stable player count, its not like everyone who plays H&H is online at all times of the day.
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Re: You killed this game yourselves, devs.

Postby shubla » Sat Oct 31, 2015 6:05 pm

konecat wrote:First shitty curio system that's logging-in and AFKing, from 1000-2000 players online to 500-600.
Then a shitty unity-esque graphics that I puke when I see and a fucking pay2play model. Player count dropping every hour since the release.
You're not a big korean company, nor will you ever profit in any significant degree, how long do you think it's gonna last?

You have no idea how many players would come back if only you weren't such fools. You could even sell your stupid hats.
I give it next 6 months and it will be below 200. You killed this game on your own, Loftar&Jerb.

Guess what was curio system in legacy? Log on and afk with curio bot on. I think player count is very stable also. And truth is that every game that is released when players are excepting it will experience "dramatic player count drop" in first few weeks-months. Also, if you dont like game mechanics, graphics, or price, you can just fuck off. Then this game has nothing to offer you and you have nothing to offer to this community.
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Re: You killed this game yourselves, devs.

Postby borka » Sat Oct 31, 2015 6:39 pm

konecat wrote:-snip-You have an idea how many players came back -snip-. You could even sell your stupid hats.-snip-


FIFY
and let's see - i'm watching from the distance playing the shitty curio system version while i tip my hat when looking at their constant output hoping that a little of my verifiying money floats into the new one too ... ;)
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Re: You killed this game yourselves, devs.

Postby TeckXKnight » Sat Oct 31, 2015 6:39 pm

shubla wrote:I think player count is very stable also.

Yeah, I haven't seen it this stable since World 3. Mind you that there are players quitting/taking breaks but new players are taking their place at pretty much a 1:1 ratio. If that doesn't count as stable then I don't know what does. All we can do now is watch and see if that stability maintains as the months go on or if it shifts towards growth or loss over time.

konecat wrote:You're not a big korean company[...]

But you're suggesting that they go for a f2p cash shop model like many korean mmos as opposed to subscription based which is generally more popular with European/US based mmos.
Two pieces of food for thought, though they are wasted.
1) The cash shop currently brings in substantially less money than the subscriptions.
2) Operating a f2p game on donations drained all of their savings and even their earnings from paid work.

Evidence suggests that players aren't going to support the game out of the kindness of their heart, so going back isn't an option. Either the game makes money enough to support itself or it stops existing.
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Re: You killed this game yourselves, devs.

Postby borka » Sat Oct 31, 2015 6:49 pm

yeah let's hope for alternative payments very soon which hopefully generates more players and income (offline gifting version next please ...)
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