It annoys me every time i see a post saying "curios system dropped 2k playerbase to 200 etc"
The game was amazing for me at first but it started ticking me off how long it took to gather up with my friends and see them die by new creatures every time, i guess p2p model just doesn't work with a permadeath game, we have quit the game surprisingly quick despite the huge hype train..
it's only dying because of the sudden p2p model shift without any warnings, it was a shock and players felt betrayed and the poor trial system made it even worse really 7 hours a week? that is very little considering most of the players use that up in one day. if it was 28 hours a week the playerbase would still be at four digits, atleast give alot more weekly paytime if you pay once.