Yet another retarded discussion about the special nodes

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Yet another retarded discussion about the special nodes

Postby razfen » Wed Feb 24, 2016 6:11 pm

https://www.youtube.com/watch?v=AQggo3AfP30

Tourette's guy says it all. I think some things have to be tuned, but the mechanic is fun.
MagicManICT wrote:Not really any purpose of this thread other than to get a simple answer that some of you special children don't seem to know how to give. Everyone's got to be a fukkin comedian....
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Re: Yet another retarded discussion about the special nodes

Postby Tamalak » Wed Feb 24, 2016 8:31 pm

lol

The mechanic is great. Finally a reason to keep and defend territory!

Between this and the small map this is going to be an unusually exciting world :D
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Re: Yet another retarded discussion about the special nodes

Postby LadyV » Wed Feb 24, 2016 9:06 pm

Tamalak wrote:
Finally a reason to keep and defend territory!



We have never lacked reasons to keep and defend territory. :D
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Re: Yet another retarded discussion about the special nodes

Postby Garfy » Wed Feb 24, 2016 9:43 pm

Finally, another reason to make alts and claim half the world just because I can.
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Re: Yet another retarded discussion about the special nodes

Postby Vigilance » Wed Feb 24, 2016 10:38 pm

Yes... "keep and defend..."
...

haha...
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Re: Yet another retarded discussion about the special nodes

Postby Tamalak » Thu Feb 25, 2016 3:13 am

Aaand now we can't do this :(

I guess we can pali them..
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Re: Yet another retarded discussion about the special nodes

Postby LoLa » Thu Feb 25, 2016 11:25 am

I have a suggestion about the special resource nodes, basically they should appear in random locations every so often just like forageables, however not tied to the exploration stat, and remove the decay from the items you get from them as having decay on the items completely ruins their value to most people and would actually discourage raiding in many situations, remove the global resource pool from them and once they are fully looted they despawn just like any other forageable, this would actually make them even more valuable and give everyone a fair chance at them. Allow people to claim them if they want to, but it won't prevent them from despawning once fully looted and would allow people who want them on their claim, or raiding people that have them and or having to defend it to still do so. This would actually encourage even more raiding and also give people even more chances to get these items than before because there won't be a global resource pool. To further the suggestion I propose a magic stat,(as we DO have Hearth Magic in the game after all) that you can incrementally increase that will give you more resources from these magical wonders of the world when looting them. Therefore people may choose to keep theirs around longer before looting it to get their magic skill up higher first before they loot it, giving raiders a chance to find and loot it. I would love to see the forest Ent/Dryad be tied to this somehow because it is a rare and special occurrence, perhaps catching it when right clicking it will give you a special item like these nodes, except it won't despawn when you deplete it, it just runs away type of ordeal. Perhaps a special branch to craft a special type of axe for woodcutting or a special type of hearthfire.
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Re: Yet another retarded discussion about the special nodes

Postby feeder942 » Thu Feb 25, 2016 4:52 pm

I'm not bothered about most of the resources. They are interesting and worth getting and should create pressure for trade. However I am sad to see the ability to build a village claim is restricted. It's kind of a big part of the game. Most annoyingly, if me and mine build separate claims and surround ourselves with a palisade, we'll now have gaps we can't fill for AGES until brimstone is being traded. Maybe make it a small chance drop from mining on 4th and 5th level. ? just something to give me hope. Otherwise it's declaim and make my claim freakin' huge, and have that be our functional village.
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Re: Yet another retarded discussion about the special nodes

Postby VDZ » Thu Feb 25, 2016 4:59 pm

feeder942 wrote:I'm not bothered about most of the resources. They are interesting and worth getting and should create pressure for trade. However I am sad to see the ability to build a village claim is restricted. It's kind of a big part of the game. Most annoyingly, if me and mine build separate claims and surround ourselves with a palisade, we'll now have gaps we can't fill for AGES until brimstone is being traded. Maybe make it a small chance drop from mining on 4th and 5th level. ? just something to give me hope. Otherwise it's declaim and make my claim freakin' huge, and have that be our functional village.


With the latest update, Brimstone is no longer required to form a village.
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