Concussion

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Concussion

Postby Yeo » Sun Feb 28, 2016 2:59 pm

Fuck you Jorb you Swedish cunt. No wonder your games population dwindles to sub 200 within the first 2 months when you add stupid fucking shit like this wound to the game. It is by far the worst wound in the game and it's the easiest one to get, and to top off the pile of this shit show, the need for fucking cloth of all things just to make the Cold Compress to counter this shit is too fucking tedious too get.

Which one of you pair of plebs decided that it was a good idea to add something like this that cripples the ever living shit out of your character, completely rendering them useless for up to 2 days just from getting knocked out TWICE. I sure love having my 40 exploration drop down to 28.

Allow me to give you some advice on how to keep your players. You listening? Alright good, here goes. Stop adding shit that literally forces you to stop playing the game for days. Nobody, and I do mean nobody (even your cheerleaders that will come here to say they don't mind it just to bury their faces even deeper into your ass) enjoys having no reason to log in for 2 days. All that does is make you feel like you're falling behind the rest of the people, especially this early on, and 2 days worth of no progress means you might as well not even come back to play.
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Re: Concussion

Postby Zeler » Sun Feb 28, 2016 3:01 pm

l2p scrub
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Re: Concussion

Postby LoLa » Sun Feb 28, 2016 3:06 pm

While you have a point that rendering a character useless is probably a bad idea, which I completely agree with you on, the way you are going about writing your post is not going to have the developers take kindly to what you are saying, I'm also assuming it was just an idea they were testing and hopefully in the future the concussions won't be as bad, I hope.
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Re: Concussion

Postby LadyGoo » Sun Feb 28, 2016 3:09 pm

Yeo wrote: Stop adding shit that literally forces you to stop playing the game for days. Nobody, and I do mean nobody (even your cheerleaders that will come here to say they don't mind it just to bury their faces even deeper into your ass) enjoys having no reason to log in for 2 days. All that does is make you feel like you're falling behind the rest of the people, especially this early on, and 2 days worth of no progress means you might as well not even come back to play.
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Re: Concussion

Postby Potjeh » Sun Feb 28, 2016 3:27 pm

Actually I think this is by far the best wound they've implemented so far. Speaking as someone who had 63 concussion last night (protip: don't shoot a deer until your aim bar is deep green).
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Re: Concussion

Postby Pupsi » Sun Feb 28, 2016 3:29 pm

Noobs must suffer
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Re: Concussion

Postby Namsy » Sun Feb 28, 2016 3:32 pm

Why is this post still alive.
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Re: Concussion

Postby Granger » Sun Feb 28, 2016 3:35 pm

Yeo, while I share your analysis from a factual standpoint I disapprove of your choice of words, especially in the first paragraph. Please skip on the personal attacks on the future. Consider this as a warning.
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Re: Concussion

Postby TeckXKnight » Sun Feb 28, 2016 3:37 pm

Pupsi wrote:Noobs must suffer
©Seatribe, 2009-2016

Even in this case it's just a 30% skill ding, which sucks but you can play around that. As OP said themselves what's really killing them is that as a player they're abandoning the game for days on end to let a wound heal while they're offline. Temp health loss and skill reduction for losing in combat is honestly pretty fair. It adds weight to those encounters and contributes to a risk/reward dynamic. I think having animals, or any mechanic really, be completely risk free without significant investment or preparation creates a bad play environment. I mean look at mining last world where we were all literally mining at 1shp at any given moment because we knew cave-ins couldn't kill us. Or before animals had % piercing damage where any armor meant meat was free.
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Re: Concussion

Postby Teleskop » Sun Feb 28, 2016 3:43 pm

I also dislike that wound but i think you shouldnt call loftar or jorb like that :cry:
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