Object controlled objects

General discussion and socializing.

Object controlled objects

Postby caasi117 » Sun Apr 24, 2016 8:57 am

I have seen it mentioned in alot of updates, what are the and what will it do for the game?
User avatar
caasi117
 
Posts: 125
Joined: Fri Aug 15, 2014 4:53 am
Location: Australia mate

Re: Object controlled objects

Postby Teleskop » Sun Apr 24, 2016 12:28 pm

bridges or walkable walls or shit like that
Teleskop
User avatar
Teleskop
 
Posts: 2910
Joined: Sat Jul 10, 2010 9:55 am
Location: Little Teleskop

Re: Object controlled objects

Postby jorb » Mon Apr 25, 2016 12:38 pm

Teleskop wrote:bridges or walkable walls or shit like that
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18437
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Object controlled objects

Postby Thedrah » Mon Apr 25, 2016 12:40 pm

redstone type stuff so we can automate doors and lights
  ▲
▲ ▲
Thedrah
 
Posts: 936
Joined: Fri Apr 08, 2011 2:20 am
Location: behind you

Re: Object controlled objects

Postby DaniAngione » Mon Apr 25, 2016 4:25 pm

I really hope that when this update hits the door, we get an update to the tower that adds a hatch for the rooftop :D
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
User avatar
DaniAngione
 
Posts: 1791
Joined: Sun Dec 18, 2011 12:22 am
Location: The Hearthlands

Re: Object controlled objects

Postby APXEOLOG » Mon Apr 25, 2016 4:41 pm

You can move your knarr onto the roof, then accelerate and use inertion to break the wall
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
User avatar
APXEOLOG
 
Posts: 1296
Joined: Fri Apr 23, 2010 7:58 am
Location: Somewhere on Earth

Re: Object controlled objects

Postby Ysh » Mon Apr 25, 2016 5:55 pm

Ysh wrote:
jorb wrote:We have begun discussing the prospect of taking some time to fix "object controlled objects", a server engine upgrade which basically would allow for some objects to depend upon other objects in a more developed fashion. The immediate purpose of this would be to allow for objects which can actually be walked upon, which could potentially allow us to do things like walk-on-walls, rafts that can actually be walked upon and onto, non-pocket world houses, and bridges. It is a significant project, so it might be more than one week in the making. I'm not 100% that we'll go for this next week, but we want to do it at some point in the not too distant future, mostly because it seems like one of the more significant level ups we can give the game, but also because it is foundational enough that plenty of things could potentially come to depend on it, so it'd be nice to have out of the way.

I am assumed that these changes can be still on the way. It seems that without some ''pocket dimension'' buildings is to mean that the building can have a 1:1 spaces with the real world and to be in the same world mapping. Right now we can only have some previously fabricated building types with fixed looks, sizings. Will these new object controlled buildings replace the prefab buildings? Can the intentions be for us to be able with building our own buildings using some walls, stairs, ceiling constructions? I think this is a good way to be going. I think this game could be using some ''mega constructions'' like the dwarf building game. What do the people think about this one?

jorb wrote:A more free form building system is certainly on my wishlist.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
User avatar
Ysh
 
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: Object controlled objects

Postby GenghisKhan44 » Mon Apr 25, 2016 9:12 pm

Fascinating post, Ysh. As long as they do not turn it into a brick-by-brick, inch-by-inch Minecraftian clickfest, This could be a very good development.
"...the dungeon and shackles are already at my threshold to show me here and now my eternal disgrace. Only you can work the miracle to make life possible for a soul so imperiled by doubt, O Atoner for all, exalted beyond saying." - St. Gregory of Narek, Book of Lamentations, Prayer 1.

You are much loved! Love in return!
User avatar
GenghisKhan44
 
Posts: 969
Joined: Sat Feb 18, 2012 4:56 pm

Re: Object controlled objects

Postby xdragonlord18 » Mon Apr 25, 2016 9:33 pm

GenghisKhan44 wrote:Fascinating post, Ysh. As long as they do not turn it into a brick-by-brick, inch-by-inch Minecraftian clickfest, This could be a very good development.

Minecraft was revolutionary and if the developers of this game want to take it in that direction that I think that it would make a wonderful addition there is not many better ways to express creativity in video games
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.
User avatar
xdragonlord18
 
Posts: 623
Joined: Sat Apr 16, 2016 3:25 am

Re: Object controlled objects

Postby GenghisKhan44 » Mon Apr 25, 2016 11:19 pm

xdragonlord18 wrote:
GenghisKhan44 wrote:Fascinating post, Ysh. As long as they do not turn it into a brick-by-brick, inch-by-inch Minecraftian clickfest, This could be a very good development.

Minecraft was revolutionary and if the developers of this game want to take it in that direction that I think that it would make a wonderful addition there is not many better ways to express creativity in video games


It's not that Minecraft isn't brilliant. Trouble is, unless you learn how to master worldedit or somesuchthing, you are forced to construct houses brick by brick. That is incredibly tedious. I can still make some cool stuff in it, but most of them are pretty small. Imagine building a great hall - or worse, a stone tower - stone by stone and block by block, one at a time!

I find even building wall section by wall section - as in Roller Coaster Tycoon 2, or Wurm Onlijn - can be a might tedious. Maybe that's my own problem. But I am just saying, I don't like that kind of tedium much.
"...the dungeon and shackles are already at my threshold to show me here and now my eternal disgrace. Only you can work the miracle to make life possible for a soul so imperiled by doubt, O Atoner for all, exalted beyond saying." - St. Gregory of Narek, Book of Lamentations, Prayer 1.

You are much loved! Love in return!
User avatar
GenghisKhan44
 
Posts: 969
Joined: Sat Feb 18, 2012 4:56 pm

Next

Return to The Inn of Brodgar

Who is online

Users browsing this forum: Claude [Bot] and 54 guests