Thinking About Hermits

General discussion and socializing.

Thinking About Hermits

Postby Jesus_Smith_Nandez » Sat Jun 25, 2016 8:45 am

So, do you ever get it where you're walking around and you meet some innocent-seeming nab is spruce gear. Maybe like a straw hat, living in a shitty palisade. Then once you get to talking to them, turns out they've been playing since W2 or something crazy like that.

I got to thinking: how can you play for that long and still be as unknown as that? I get some people play it for fun as a hobby, but why is it some people are able to make it a very great length in a few years, while some who have played since this games incarnation have never developed past a palisade and 100 survival?

You'd think after investing so much time into that you'd either get proficient enough at it that you can progress to the forefront of the world, or you'd be put in some position of relevance just by fluke of how long you've been in the game for.

So, why is this? Do these people just not surf the forums at all and are completely undisclosed to the world outside their little river system? Are some people just naturally more gregarious and mercantile than others? Have they simply perfected an ability to avoid all attention for this long? Are they just shit at the game?

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Re: Thinking About Hermits

Postby evilrich » Sat Jun 25, 2016 11:52 am

personally, i think its probably just a case of the larger villages have their base groups, likely from worlds ago, and these hermits simply never got involved with them. not many of the larger factions seem to recruit now, preferring to just slaughter the unknown players them instead :P. though, i dare say some of your other reasons are perfectly viable too.
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Re: Thinking About Hermits

Postby Yoru » Sat Jun 25, 2016 11:59 am

becuz hermuts dont want to be stronk, wits mean they dont want war
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Re: Thinking About Hermits

Postby Venseer » Sat Jun 25, 2016 1:26 pm

Heremit here, I play with my friend, we both have two characters which covers the skills somewhat. He Mines, Cook and Forage with his characters while I Plant, do the Clothwork/Silkwork and Cattle. We have a shitty claim that isn't even 80x80. It's true we barely visit the forums too, only to see patch notes and screenshots. We live near a big faction, maybe a 20 minute travel on horse, and we are just as you described, been playing since World 6 or 5 ( I can't recall) and we just play by ourselves. The most contact we have with big factions is to trade to get better quality stuff we would take a lot of time to take ourselves.

Being a part of a big faction must be nice, but what I like about this game is building my base out of nothing, we play probably four hours every day. If I join a big faction, they will probably advance the things in quality so rapidly that evolving on our own wouldn't feel as nice. I might as well use the High Quality oven the faction has instead of my Q30 shitty one. We just managed to get above Q100 Axe and Saw. Our most prized item is probably a Q100 Hunter's Bow my friend Fished or our Q40ish Merchant's Robe. Managing our Q50~ Crops and I just managed to hit above 100 Farming.

I'm not sure if I answered your question or not. What I mean it's just we like progressing on our own, and we would have no purpose on the game if we were to get in a big faction which already has everything high quality.
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Re: Thinking About Hermits

Postby Salad » Sat Jun 25, 2016 2:55 pm

I'm a hermit myself, The reason I stay away from large faction life is because i'm too shit at the game to be a contributing member of a large group, I'm still teaching myself a lot about the game, so that maybe one day I could either join an existing group or maybe start one up with people I've grown close to.

I mainly chock it up to the fact that i'm just generally afraid to speak with people in fear of going face to face with a commie that wants to rape me in the butthole.

that or finding myself a target of a large group just because I associate with a certain group of people.

I feel like being in a large group has it's pros and cons, but i'm just fearful of trying it out, even though I have literally nothing to lose.
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Re: Thinking About Hermits

Postby Yoru » Sun Jun 26, 2016 8:04 am

Salad wrote:I'm a hermit myself, The reason I stay away from large faction life is because i'm too shit at the game to be a contributing member of a large group, I'm still teaching myself a lot about the game, so that maybe one day I could either join an existing group or maybe start one up with people I've grown close to.

I mainly chock it up to the fact that i'm just generally afraid to speak with people in fear of going face to face with a commie that wants to rape me in the butthole.

that or finding myself a target of a large group just because I associate with a certain group of people.

I feel like being in a large group has it's pros and cons, but i'm just fearful of trying it out, even though I have literally nothing to lose.

this is still me. I becum hermutz when crapfall fell.
good ol tiems. I actually miss my villagemates before.
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Re: Thinking About Hermits

Postby Potjeh » Sun Jun 26, 2016 12:47 pm

Because stat grind is tedious.
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Re: Thinking About Hermits

Postby DisKagel » Sun Jun 26, 2016 1:29 pm

Potjeh wrote:Because stat grind is tedious.

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Re: Thinking About Hermits

Postby ydex » Sun Jun 26, 2016 11:20 pm

yea, after a few world u will realize tht grinding stats isnt what makes this game fun and hence go on to doing what actually is fun.
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Re: Thinking About Hermits

Postby ven » Mon Jun 27, 2016 12:55 am

One of the best parts of w7 to me was exploring the world and meeting hermits. There were an enormous amount of them. Some were genuine noobs, but some, like you said, were playing for a few worlds. It's the main reason why I think the devs don't know their playerbase and keep losing players despite actually listening to what changes a dozen forum people want.

Jesus_Smith_Nandez wrote:I got to thinking: how can you play for that long and still be as unknown as that?

And there are all kinds of hermits and maybe not all want visibility. There's the couple who just likes to play the game alone, but who is so diligent that they're able to use gold for their doorhandles. There's the gifted foreigner who can't speak common or understand the game but who creates the most awesome designs and artwork (in one case, one pair told me they only understood "chop" and "take apple"). There's the faction guy who hermits in a fake char to stay away from the drama, the veteran who reached the end-game and wants to start over with some challenge (like "never trade" or "never eat meat"), and the legit noob who doesn't even have a fence but who surprisingly has never been raided and is therefore friendly to everyone. One time I saw a place whose owner had a collection of every seed, fruit, crop, and berry in the game. In another, I met a recluse player who planted trees and flowers everywhere and whose village design was based on a Slavic fairytale. Some had obsessions, like planting peapods across large wild areas and placing chairs around tree stumps in the middle of nowhere.

Bottom line is that some people decide their game shouldn't be about grinding and drama. Hq stuff doesn't matter to them, that's not how they have fun.
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