jorb wrote: there does not exist a clear divide between offensive and peaceful actions. Every action you do denies another player some potential action.
This being said, the in-game mechanic of scents, how they are left and possible punishment does attempt to put in place a sort of "clear divide" between peaceful actions and offensive one, for which the offensive ones will leave scents.
The issue lies with the fact there are plenty of things that are potentially offensive which do not leave scents and that the server cannot track. Things such as making fun of someone in chat, blocking someone walking, putting claims around someone, taking all the apples off of trees in a certain area, lifting something someone wants to use, stomping a tile where someone would like to pave, existing in a spot someone else would like to be.
jorb wrote:This means that the nub who has just created his first character and logged in, by the mere act of existing, is denying other players certain courses of action -- the most obvious one being interaction with that particular tile, but, as said nub starts to play, more and more actions will be denied other players by his act of simply playing.
loftar wrote:These, and many other conceivable actions, are far easier ways to grief people than is PvP, and PvP is the only thing that keeps them somewhat in check. Therefore, removing PvP results not in less griefing, but in more.
In addition, there are potential actions that would leave scents that can be argued to be less offensive, which we can see argued indefinitely in The Moot:
Pan_w_okularach wrote:we weren't going after innocent nabs here smh
But whether you're just trespassing over a claim that passes over a river, accidentally dropping a chest on a claim and picking it back up, doing a good deed by killing someone who has been rude to you in your area, taking retribution for a past offence, raiding just for loot or killing for sport and no other benefit, all these actions are clumped together under the huge generalisation of a "crime." Committing a "crime" leaves a scent, and no matter the reason for it, it brings with it all the mechanics meant to "punish" "criminals," such as the aforementioned outlaw, red handed, and nidbanes, not to mention the simple danger of being tracked for these scents, even as low as trespassing.
Would like to hear opinions. Should scents be removed? Changed? Nerfed? Discuss.