Finished

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Finished

Postby Daktoria » Tue Sep 20, 2016 9:03 pm

A while back, I complained about motivation. Some people offered to play with me in a group. I turned them down because soon after complaining, I bumped into some other players and we played together so there was no need to move.

There came a point, though, where even with playing with them, I got bored. I got my farm going, I hunted a lot, got my pearl necklace, got my bear cape, ranger boots, and cutthroat cutlass...

...got my oven going with all sorts of pastries. I had a very balanced diet going of sausages, pies, salads, etc.

I also found some ruins such that I didn't have to go mining. I had a cupboard worth of iron, and had metal tools and weapons. My anvil was Q90s.

My character stats were all around 50 as well.

Then, I had to maintain my chickens, and it felt like work. The same happened with silkmoths. I planted trees all around as well. We never had a mulberry leaf shortage, but it was just a pain to constantly check in on things.

I got bored again, and I couldn't be bothered to log in enough to take care of business. Even my curiosities were boring me. Getting 30-40kLP per day was just a number...

...so I've decided that I'm done. There's more achievements I could describe here, but that's not the point. I'm not a completionist for a number of reasons that I might explain later if it's important enough to talk about.

The real reason I'm finished here is there is no direct emotional feedback from playing the game. When I eat blueberry pie, I don't taste it. When I sit around a bonfire, I don't feel the heat. When I'm sailing in a sailboat, the wind is not going through my hair.

There's more to it though. You might argue those are simple emotions that aren't really what a fulfilling experience is about, and I'd agree, but the game lacks sublime mystery as well.

There's no culture to the game. You can play music... kind of... but the lag makes it a pain, and you can't write down your compositions on paper. You can't write lyrics to go with them either.

There's no story, narrative, or plot. I liked roleplaying before with fellow players, but now, the lack of leantos with spruce bough beds makes it a pain to play with newcomers and enjoy helping them setup before moving on. Even then though, I got bored after a while.

I also get frustrated from the lack of customization in the game. For example, why can I only bake blueberry pies? Why isn't there a general recipe for pies that I can bake with whatever fruit I want? Maybe there should be some experimentation with ingredients as well to figure out what the optimal proportion is between water, eggs, and flour for dough. Likewise, why do I have to build square and rectangular buildings all the time? Why can't I customize my architecture?

The bottomline is the game just feels way too industrious. It's not creative. It's not inspirational. There comes a point where you don't want to play anymore because the game...

...feels like work.

Before I finish writing here though, I want to say one more thing.

I play another game right now which has basically the exact opposite problem. I won't tell you what it is unless you PM me because obviously, I don't want to advertise here for it.

The game is too cultural and too creative. It has no industry at all. The players that win are those caught up in fantasy lala-land where they don't have to make the effort to figure out how to get things done.

I think the real key to a successful game is balance. You need industry plus culture, not one or the other.
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Re: Finished

Postby Redlaw » Tue Sep 20, 2016 9:29 pm

I took a few months break.... why people quite, I am fine with the industry part, but gilding since I restarted a main character and grew up with it from the gorund up (still working on it and its fun by the way).

As a hermit I wont raise cows for milk.... to costly but sheep, now sheep are like chickens, a key creature to have.

How do I keep myself happy and playing (past lately some people knows what depresses me), I find my own goals, I watch a movie while playing, I read a book while doing some things. I well i am also on a 3d chat.... maby why most of the time I am stuck on the base client but meh. But I keep busy I have a Facebook game I play though its taking 2nd seat right now (trying to only do one mission so I have something done by thanksgiving anyway so its fine).

You want cultar thats the hardest part to form in this game unless your bored and do stuff on your own. The stabing each other in back is an issue that gets tiresome.
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Re: Finished

Postby Kaios » Tue Sep 20, 2016 9:36 pm

Yeah, the game is severely lacking in activities that don't feel like chores. Personally I don't think they should be working on combat at all right now, a good combat system won't retain the amount of players they need at the moment and really the only ones complaining about it continue to play anyways. I think you've managed to explain quite nicely the reasons why many other players tend to get bored or just fed up with the amount of work they end up being required to do.

Kingdoms would be really great at bringing in some new players if they didn't take weeks to refine the system after implementing it, for fucks sake I still can't even build any good buffs and I'd really like to know if anyone besides the "Beacon" kingdom has even bothered.
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Re: Finished

Postby sMartins » Tue Sep 20, 2016 9:44 pm

Global chat can help...
Make friends with the other crabs or try to escape the bucket.
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Re: Finished

Postby ven » Tue Sep 20, 2016 9:59 pm

I think it's understandable. Here people laugh when immersion is brought up, but immersion leads to emotional engagement and that's what you seem to say is lacking.
So to put some of that into practical suggestions:

. give the ability to transcribe played music to parchment and autoplay it.
. make everything more immersive.
. give us the ability to customize stuff: villages, kingdoms, weapons, food, hair, tattoos.
. gameplay alternatives to stat grind
. achievement tokens for certains feats

Examples of industry plus culture could be: Weapons that show the name of their crafters. Customized weapons. Musical instruments that provide buff to stats/growth speed/FEP. Decoration of trees. Group buffs for parties wearing the same sketchbook pics. Different models for decaying architecture so that we rely more on visuals and less on numbers.
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Re: Finished

Postby Zeler » Tue Sep 20, 2016 10:17 pm

Daktoria wrote: When I eat blueberry pie, I don't taste it. When I sit around a bonfire, I don't feel the heat. When I'm sailing in a sailboat, the wind is not going through my hair.

There's more to it though. You might argue those are simple emotions that aren't really what a fulfilling experience is about, and I'd agree, but the game lacks sublime mystery as well.

There's no culture to the game. You can play music... kind of... but the lag makes it a pain, and you can't write down your compositions on paper. You can't write lyrics to go with them either.


Come on dude, this is a fucking game.

To be honest, you haven't achieved almost anything. I don't think that I could even call the stuff you have medicore.

Personally - I love Haven. Even though it can get boring in the late game stage, this is the best we have. I searched far and wide and never found anything that could come even close to it.

The thrill of the hunt, beating heart during a chase.
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Re: Finished

Postby The_Lich_King » Tue Sep 20, 2016 10:24 pm

ven wrote:I think it's understandable. Here people laugh when immersion is brought up, but immersion leads to emotional engagement and that's what you seem to say is lacking.
So to put some of that into practical suggestions:

. give the ability to transcribe played music to parchment and autoplay it.
. make everything more immersive.
. give us the ability to customize stuff: villages, kingdoms, weapons, food, hair, tattoos.
. gameplay alternatives to stat grind
. achievement tokens for certains feats

Examples of industry plus culture could be: Weapons that show the name of their crafters. Customized weapons. Musical instruments that provide buff to stats/growth speed/FEP. Decoration of trees. Group buffs for parties wearing the same sketchbook pics. Different models for decaying architecture so that we rely more on visuals and less on numbers.


I don't want total immersion cause that has issues of its own but i would like some form of personalization that you also seemed to be adamant about. Biggest one being personal armor and weapons. Imagine how awesome it would be if people could recognize you or recognize the blacksmith who works for you based off armor. It would be awesome and give me something to do while i wait for my hunger bar to go down. And i'm not talking like bug time customization here just like make it so when we make our armor we have like 10 different patterns to chose from and can inscribe the armor with shit. It's a minor detail but it would make it so that making armor would be fun and you could be proud of the armor your wearing. Also personalize buildings. Like make it so when we make a house we can chose between a Scando-German type longhouse or a South Asian type of palace kind of look or something to that effect so that villages also become more customized.
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Re: Finished

Postby MadNomad » Tue Sep 20, 2016 10:39 pm

how can someone say that your stats were good cause u should have 50 early game from random berries and q100 anvil isn't something amazing too cause u dont even have to spiral to get this quality.
Last edited by MadNomad on Tue Sep 20, 2016 10:40 pm, edited 1 time in total.
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Re: Finished

Postby Daktoria » Tue Sep 20, 2016 10:40 pm

Zeler wrote:
Daktoria wrote: When I eat blueberry pie, I don't taste it. When I sit around a bonfire, I don't feel the heat. When I'm sailing in a sailboat, the wind is not going through my hair.

There's more to it though. You might argue those are simple emotions that aren't really what a fulfilling experience is about, and I'd agree, but the game lacks sublime mystery as well.

There's no culture to the game. You can play music... kind of... but the lag makes it a pain, and you can't write down your compositions on paper. You can't write lyrics to go with them either.


Come on dude, this is a fucking game.

To be honest, you haven't achieved almost anything. I don't think that I could even call the stuff you have medicore.

Personally - I love Haven. Even though it can get boring in the late game stage, this is the best we have. I searched far and wide and never found anything that could come even close to it.

The thrill of the hunt, beating heart during a chase.


I would like Haven a lot more if the world was smaller probably by a factor of 10.

That way, politics and military might would be much more competitive. I wouldn't mind the world resetting every 3 months along with this either while the most dominant players at the end of a world reset go down in a hall of fame...

...but as it is, I've no interest in doing more tasks. It's just like going from a basic chore to an advanced one.
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Re: Finished

Postby MadNomad » Tue Sep 20, 2016 10:42 pm

MadNomad wrote:how can someone say that your stats were good cause u should have 50 early game from random berries and q100 anvil isn't something amazing too cause u dont even have to spiral to get this quality.


hmm... let me guess, your skill values were higher than your attributes? :lol:
Last edited by MadNomad on Tue Sep 20, 2016 10:43 pm, edited 1 time in total.
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