http://lifeisfeudal.com/mmo?l=buypack
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The lead developer, project founder, and CEO is a former HNH player, and another dev has played HnH through much of world 9. Work on LiF began with a small team in 2011, and after their steam release of a limited non-mmo variant on steam in 2014, they made nearly 10 million in revenue and are currently working on the MMO with a full time team of over a dozen.
I've been told the world will run in beta for 6-12 months, but it's not exactly clear for how long.
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Here's the MMO map. It's truly massive, I've had the opportunity to play on it myself. 49 server clusters provide the backbone infrastructure, as well as a few additional servers for other processes. It was made to support 10k simultaneous.
- Important resources are relatively scarce, with only a couple dozen sources of above ground clay scattered across the map. There are rumors of below ground clay deposits, but I've never found one.
- Crops can only be efficiently grown in the lush Plains, but you can grow crops elsewhere with stunted returns.
- The highest quality wood is typically found in the northern forests.
- Much as in Haven, minerals are consumed and new mines must be dug to find new sources of iron, copper, silver, and gold.
- All basic resources have a "regional" variant that is split into 13 different map quadrants, the regional goods are necessary to produce elite armors.
- The world begins barren of any civilization except for a central safe-zone city. All other land is free wilderness, with a variety of resources, wild animals, and terrain biomes.
- Players develop towns, villages, forts, castles, and cities... then go to war with one another, or whatever else they want.
- Crafting is an important part of the game - Actually exceedingly important. Progression that you are familiar with in other MMOs, consisting of grinding on mobs, is generally replaced with developer your characters crafting skills.
- Combat is 1st person or third person (I suggest 3d person for melee, 1st for archery/xbow/throwing weapons). It's real time non-target, roughly akin to Age of Chivalry or Mount and Blade, but modified to work better with higher latency.
- The world is designed to hold 10k simultaneously, with 49 server clusters managing objects across the map and a couple more servers for some backend management.
- There is a central safe-zone, around the only NPC city, which is the only safe zone.
- The rest of the world is FFA pvp with full loot, however killing a player that is not the member of a clan that your clan is officially at war with will result in an alignment penalty that increases skill loss on death on a sliding scale.
- Players who are extremely law abiding will have nominal skill loss on death, neutral players have a small loss on death, extreme bandits can have up to full skill loss.
- New Brodgar will be playing as well.