The game I remembered

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The game I remembered

Postby Xcom » Mon Jan 16, 2017 6:24 am

Its been a while sense I posted here last. A lot of memory's rushing back. I remember taking this game way to seriously. Hiding behind this game from the harsh reality I could barely handle as depression and other real life issues pushed down on me. Was a great place to escape too that gave a bit of comfort. I miss it all, the friends and enemy's alike. Crazy shenanigans doing some of the most thrilling adventures I could imagine in a virtual reality. Sadly seeing it all gone in the old forums as from time to time visiting the forums to see if loftar have managed to fix it. Sadly all lost to it being corrupted, all but memory's remain.

Real life caught up to me and I had to stop playing altogether. I guess we are all addicted to gaming when playing a game like haven. Realized later on how much time had been spent in this game. In some ways it was worth it, but all that time felt waisted. More important things could have been accomplished then sitting behind a pc living in a virtual world controlled by developers who are not afraid to delete it on a wim. I was invited back by a good friend to try out the new world but as I started to play I realized the energy that this game requires of you. Its anything but casual and extremely addictive when you commit to it.

I don't know if I have the energy to commit like I had last time I played this game. Neither do I want too as it does swallow hours from your week that it turns your real life into a mess. I have come to a deep conclusion that haven really isn't a game for me any more. It was exciting to relive the new game learning its new mechanics from old friends. But as I played I did realize this game had changed but not by much. Maybe even become even more of an energy drain. I don't know if its the nature of games like haven or the community behind it. But this game is designed for no lifeing. It reflects with the low player count when worlds do get older.

I do miss this particular type of game where botting is allowed. For a programmer like me its a haven of opportunity to learn coding and try out quick and dirty solutions and code to better my skills in programming. Its thanks to haven I have changed majors to go into programming. It also have other appealing features you really can't find out there. Some games come close like Factorio and Don't Starve, games you can play for a few hours then leave behind. The things that really make haven great also make it impossible for any casual player. I might stick around to see where this game goes but I don't know if this game even allows for it.

What would this game even be like for someone playing it casual? Would it be appealing? What would your goals be like? I log in from time to time wondering what I should even do. Back in the day I would go through the monotonous routines of feeding animals, turn crops, check walls and other meaningless tasks that this game forces of you. Then I realize why I even got into botting. Insanity would kick in if I had to go back to the old routines without bots. Even worse I realize how insane it would be trying to recreate those same bots just to turn into a cog turning in a machine inside some virtual reality I put so much value in. Maybe I'm to old and have experienced this game for far to long.

I remember trying to give my enlightened input to the developers. How arrogant and foolish it was, this wasn't my game and yet after putting so much time and energy it had made this game so much more valuable then it should have been, making me wish I could have some say in its direction. I'm glad I have put some distance between me and this game to realize that its all Jorb and Loftars creation and its there choice to take this game where they wish of it. I was just a passenger along for the ride. I wish good things of for the future of haven and hope they take this game to a place with more players in it. Loftar is a great coder and what his accomplished is by far fascinating to this day, the worst working code I have even had the pleasure to sift through. Jorb with such a great imagination creating the game art I haven't seen in other games. I remember cursing them over and over after getting nuked, I wish reality would have kicked in then and made me quit the game. But all things would had to happen in due time and when I did end up leaving it I was but wiser to stop the addiction.

For now I might stick around for a while longer. Help old friends with code or other in game tasks, if even time allows. There is less of an appeal with better games out there. Who knows, interest might fade away and this game will turn into a memory yet again.
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Re: The game I remembered

Postby Ysh » Mon Jan 16, 2017 6:29 am

I can not find moral to these story.
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Re: The game I remembered

Postby Onep » Mon Jan 16, 2017 6:35 am

Ysh wrote:I can not find moral to these story.

There isn't a moral. It's a recollection of experiences you sack of shit.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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Re: The game I remembered

Postby Ysh » Mon Jan 16, 2017 6:39 am

Onep wrote:
Ysh wrote:I can not find moral to these story.

There isn't a moral. It's a recollection of experiences you sack of shit.

Usual for the wise men to recount his journey to the youths such that they may learned from mistake and go down better pathing.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
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Re: The game I remembered

Postby Xcom » Mon Jan 16, 2017 6:57 am

Don't take the game to serious, that was the moral of it. But sadly the game doesn't allow for it so its a dilemma. For me it was all about realizing that very part of haven so I could leave it behind.
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Re: The game I remembered

Postby Ysh » Mon Jan 16, 2017 7:00 am

Xcom wrote:Don't take the game to serious, that was the moral of it. But sadly the game doesn't allow for it so its a dilemma. For me it was all about realizing that very part of haven so I could leave it behind.

It is good advise, I think. There is not much to be gained from taking things too seriously.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
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Re: The game I remembered

Postby venatorvenator » Mon Jan 16, 2017 7:32 am

Xcom wrote:Its been a while sense I posted here last. A lot of memory's rushing back. I remember taking this game way to seriously. Hiding behind this game from the harsh reality I could barely handle as depression and other real life issues pushed down on me. Was a great place to escape too that gave a bit of comfort. I miss it all, the friends and enemy's alike. Crazy shenanigans doing some of the most thrilling adventures I could imagine in a virtual reality. Sadly seeing it all gone in the old forums as from time to time visiting the forums to see if loftar have managed to fix it. Sadly all lost to it being corrupted, all but memory's remain.

Real life caught up to me and I had to stop playing altogether. I guess we are all addicted to gaming when playing a game like haven. Realized later on how much time had been spent in this game. In some ways it was worth it, but all that time felt waisted. More important things could have been accomplished then sitting behind a pc living in a virtual world controlled by developers who are not afraid to delete it on a wim. I was invited back by a good friend to try out the new world but as I started to play I realized the energy that this game requires of you. Its anything but casual and extremely addictive when you commit to it.

I don't know if I have the energy to commit like I had last time I played this game. Neither do I want too as it does swallow hours from your week that it turns your real life into a mess. I have come to a deep conclusion that haven really isn't a game for me any more. It was exciting to relive the new game learning its new mechanics from old friends. But as I played I did realize this game had changed but not by much. Maybe even become even more of an energy drain. I don't know if its the nature of games like haven or the community behind it. But this game is designed for no lifeing. It reflects with the low player count when worlds do get older.

I do miss this particular type of game where botting is allowed. For a programmer like me its a haven of opportunity to learn coding and try out quick and dirty solutions and code to better my skills in programming. Its thanks to haven I have changed majors to go into programming. It also have other appealing features you really can't find out there. Some games come close like Factorio and Don't Starve, games you can play for a few hours then leave behind. The things that really make haven great also make it impossible for any casual player. I might stick around to see where this game goes but I don't know if this game even allows for it.

What would this game even be like for someone playing it casual? Would it be appealing? What would your goals be like? I log in from time to time wondering what I should even do. Back in the day I would go through the monotonous routines of feeding animals, turn crops, check walls and other meaningless tasks that this game forces of you. Then I realize why I even got into botting. Insanity would kick in if I had to go back to the old routines without bots. Even worse I realize how insane it would be trying to recreate those same bots just to turn into a cog turning in a machine inside some virtual reality I put so much value in. Maybe I'm to old and have experienced this game for far to long.

I remember trying to give my enlightened input to the developers. How arrogant and foolish it was, this wasn't my game and yet after putting so much time and energy it had made this game so much more valuable then it should have been, making me wish I could have some say in its direction. I'm glad I have put some distance between me and this game to realize that its all Jorb and Loftars creation and its there choice to take this game where they wish of it. I was just a passenger along for the ride. I wish good things of for the future of haven and hope they take this game to a place with more players in it. Loftar is a great coder and what his accomplished is by far fascinating to this day, the worst working code I have even had the pleasure to sift through. Jorb with such a great imagination creating the game art I haven't seen in other games. I remember cursing them over and over after getting nuked, I wish reality would have kicked in then and made me quit the game. But all things would had to happen in due time and when I did end up leaving it I was but wiser to stop the addiction.

For now I might stick around for a while longer. Help old friends with code or other in game tasks, if even time allows. There is less of an appeal with better games out there. Who knows, interest might fade away and this game will turn into a memory yet again.

I can relate to almost every sentence of that text.

The advice you gave me a long time ago made me approach the game a lot differently since then. I've even put it on my sig. Some things are really not worth the effort.
Xcom wrote:Most good things last only a short time
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Re: The game I remembered

Postby stya » Mon Jan 16, 2017 7:35 am

That was cute and beautiful, although I'm not one of those 'old friends' I loved the speech, indeed I gave too much time to h&h already :D
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Re: The game I remembered

Postby spawningmink » Mon Jan 16, 2017 7:41 am

We love you Xcom.....please come home
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy

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Re: The game I remembered

Postby MagicManICT » Mon Jan 16, 2017 8:06 am

I find little time is actually wasted as long as a person isn't using the "time wasters" to avoid important things in life. Gaming really does enrich your life and others' lives. When done right, it helps keep the brain elastic. Competition keeps the pulse going.

Part of the problem with Haven is still the need to pay attention to tedium timers. If you're not in an international group with people online 24 hours a day, things like silk and steel become harder than necessary and requires certain people to commit to it at the detriment to other parts of their life. Sometimes the responsibility gets shared, most of the time it falls on one individual that can try to make their schedule flexible around a game.

I've been playing casually for the last couple of worlds. There's just so much you can't get into, though, because of the need to be on schedule. Taming is a pain in the ass. I gave up on getting animals and wasn't playing enough to properly feed to warrant trading for some. Chickens would have been fine as they're still relatively easy care, but that's a huge limitation. Mining wasn't too bad, but the sheer amount of ore and commitment to LPs needed this would makes it meaningless unless you're dedicating an alt to it, or at least that's what it feels like to me.

Always good to see familiar faces drop in. I, at least, have certainly missed the black box science experiments you've presented us in the past.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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