Glimmermoss spawnrate decreased?

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Glimmermoss spawnrate decreased?

Postby HasseKebab » Tue Jan 17, 2017 11:32 am

only found 1 over 4 days with 3.5k per*exp
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Re: Glimmermoss spawnrate decreased?

Postby shubla » Tue Jan 17, 2017 11:33 am

Fate?
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Re: Glimmermoss spawnrate decreased?

Postby leanne69 » Tue Jan 17, 2017 12:17 pm

I am also suspecting fate to be back.

Edelweib, i was with 2 char, at the exact same point I saw 2 different edelweib, one with each char. The one with the highest per*exp should have seen both.

That's weird, please don't have fate back :(
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Re: Glimmermoss spawnrate decreased?

Postby azrid » Tue Jan 17, 2017 12:23 pm

R.I.P. foraging again. Had fun while it lasted.
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Re: Glimmermoss spawnrate decreased?

Postby shubla » Tue Jan 17, 2017 12:35 pm

Fate is hate.
from devs.
to community.
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Re: Glimmermoss spawnrate decreased?

Postby VDZ » Tue Jan 17, 2017 1:18 pm

Wait, was Fate ever gone?
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Re: Glimmermoss spawnrate decreased?

Postby Atamzsiktrop » Tue Jan 17, 2017 1:19 pm

supposedly it was on w9 but we never got confirmation from devs i think
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Re: Glimmermoss spawnrate decreased?

Postby sMartins » Tue Jan 17, 2017 1:24 pm

pretty sure it's in...otherwise i coouldn't find a peculiar flot in a spot where many people pass through...
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Re: Glimmermoss spawnrate decreased?

Postby twincannon » Tue Jan 17, 2017 9:31 pm

Atamzsiktrop wrote:supposedly it was on w9 but we never got confirmation from devs i think

Fate was almost certainly in at least in the early/middle of w9. I remember being very sad about being unable to farm flotsam lol

If not fate then "very random/rare spawn patterns", which I guess is essentially the same thing?
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Re: Glimmermoss spawnrate decreased?

Postby banok » Wed Jan 18, 2017 8:35 pm

didnt you guys play world 8 and 9?

I did. Fool me twice, but third time I'm defo not going to invest in high foraging. foraging will never be like legacy, you need to adapt.

edit: I'm too inactive anyway. but unless you are a tracker or play 12hours a day I don't think maxing foraging is worth increasing beyond enough to find the basic stuff required to build industry.

plus this satiation system has nerfed stat gains from foraging to the ground.
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