Make haven greater again

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Make haven greater again

Postby Belliaum » Sat Feb 18, 2017 2:23 am

FFS...

PLZ bring back the infinate World map of World 8...

FFS I am in the middle of all this godamn drama with kingdoms and shit and there is litteraly nowhere to move.

If you have a PvP game make sure people who suck actually have the option of dropping all their shit and just move the fuck away.

Give us the option of braving the elements and find a whole new continent or something.

plz...
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Re: Make haven greater again

Postby jordancoles » Sat Feb 18, 2017 3:02 am

Larger worlds result in people bitching about how trade in inaccessible and how the world is dead because they never see anyone

This is multiplayer online game (I'm hesitant to call it massively multiplayer though lol), you're going to meet people
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Re: Make haven greater again

Postby Teleskop » Sat Feb 18, 2017 3:06 am

its better than having a ghost world
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Re: Make haven greater again

Postby azrid » Sat Feb 18, 2017 3:13 am

Having a huge map is like spreading the butter too thin on your toast.
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Re: Make haven greater again

Postby Redlaw » Sat Feb 18, 2017 7:56 am

I would rather the devs expaind the world a bit lets say every 3 months (so we would have a month as is), to allow more people to move in or older people playing to move into the new area in a migration... feels more active and organic I think then just having some massive world at the start.
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Re: Make haven greater again

Postby sMartins » Sat Feb 18, 2017 2:53 pm

I would like different conditions on different location....I mean, with the incoming season,etc...different status to different location, so some place are more or less convenient to set your camp or not...but one can always choose non convenient location to be alone, etc... like desert, very hot condition, needs more water,etc...or mountain, cold, etc....I believe you have understood what i mean...bye :D
P.S. Right now every place is more or less the same, execpt for quality....differentiation is the key :D
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Re: Make haven greater again

Postby isdel » Sat Feb 18, 2017 5:58 pm

I don't think there are many hot deserts in northern Europe. Plus, all I can see happening with that change is factions settling in the favorable areas while hermits now not only have to deal with meeting other people, but are also forced to live in a charred wasteland where they get attacked by spectral lynx daily.
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Re: Make haven greater again

Postby GamingRAM » Sat Feb 18, 2017 6:47 pm

isdel wrote:I don't think there are many hot deserts in northern Europe. Plus, all I can see happening with that change is factions settling in the favorable areas while hermits now not only have to deal with meeting other people, but are also forced to live in a charred wasteland where they get attacked by spectral lynx daily.


Well seasons could help in that regard. Some areas of the world would be more favorable during certain seasons compared to others.
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Re: Make haven greater again

Postby sMartins » Sat Feb 18, 2017 6:56 pm

Deserts were just an example, do you like more "tundra"?...I guess you got the concept behind...and for the hermits, it's exactly why they are called hermits.
Most of the people will set on green planes, where there are the optimals conditions, make all the craps they want, kill each others, etc....while hermits or simply who don't like to mess up with other people but enjoy to make alone his stuff can choose to live in very hard areas with less resources etc, hard to reach...like moutains, etc....( we need Salem climbing...I love that feature :D)
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Re: Make haven greater again

Postby isdel » Sat Feb 18, 2017 7:06 pm

The issue I see is that while these things are interesting from a realism standpoint, anything in this game that is less than optimal ends up being no more than a trap for noobs who don't know better. Even if conditions change across seasons, the optimal choice is still to settle wherever the sum of bonuses and maluses across seasons ends up being a net positive. I don't see why hermits would choose to gimp themselves by purposely settling in a bad area, the game can already get tedious enough as it is.

To be clear, I'm not saying seasons are a bad idea or that they shouldn't be implemented. It's just that the practical outcomes of these features tend to be different from what was envisioned. Cf. localized resources, which were presumably intended to create conflict over specific areas, but once the optimal strategy of vclaim + palisade was figured out, became just another thing for people to complain about.
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