I would like to suggest that we replace all swords ingame with Pool Noodles
I would also like to request Socker Boppers for a future update; it might take a bit of extra dev time for the punch animations

Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
jordancoles wrote:I would also like to request Socker Boppers for a future update; it might take a bit of extra dev time for the punch animations
Jalpha wrote:I believe in my interpretation of things.
jorb wrote:Given your obvious merits I'm not convinced that that's a loss, but... you would be more helpful if you stated what it is you dislike about this, and why. I can't do much with "QQstopkillinggaembye".
MrGemini wrote:I would like to have a dual sword or dual small axes system
dat noodles lel
Sevenless wrote:MrGemini wrote:I would like to have a dual sword or dual small axes system
dat noodles lel
Would be neat if they could come up with moves specific to dual wielding. Maybe even some kind of "unofficial" difference in fighting style. Where weaker chars are better off with sword + shield, stronger chars get more utility out of b12/dual wielding, etc.
Now that weaker chars aren't suiciding to try and fight, some adjustments to the fighting system to allow them to compete somehow would be cool (this is based off what I've read that combat is pretty stat based right now, not personal experience so take my opinion with a grain of salt).
Jalpha wrote:I believe in my interpretation of things.
NOOBY93 wrote:
The way to level the playing field is add surprise factor moves and punish mistakes. Making the combat system more skill based makes stats relatively less important.
jordancoles wrote:I would also like to request Socker Boppers for a future update; it might take a bit of extra dev time for the punch animations
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