from what i read, i dunno if i wanna come back

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from what i read, i dunno if i wanna come back

Postby joojoo1975 » Mon Jul 24, 2017 12:54 am

Well, got the itch again, but after reading up on the improvements, the combat changes, the perma death changes. . .

I just don't know.

What do you guys think? The best time for me was W3. Before the "alt menace" I would Love to go back there with the new non pvp changes, but seeing what H&H was then and Now. . .
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Re: from what i read, i dunno if i wanna come back

Postby 2d0x » Mon Jul 24, 2017 1:04 am

joojoo1975 wrote:Now. . .

Now you remember what the draftsman said: - Nothing to do all day but stay in bed. You're in the army now.
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Re: from what i read, i dunno if i wanna come back

Postby viznew » Mon Jul 24, 2017 1:13 am

i cant say alot as iv only played w9-w10 but after the ko added i felt game got a little funner (combat happens a little more i think and its not as big a risk to go throw swords at each other), there still an alt thing going on but iv been told its not as bad as once was the only thing i am hateing is the seemingly unbalanced combat (mostly i dont like how one guy can fight 5-6 (who are not weak by any means) and still win thats impossiable even for the top swords men irl) but in the end from w9-w10 i like the changes for the most part
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Re: from what i read, i dunno if i wanna come back

Postby ven » Mon Jul 24, 2017 2:08 am

The pathfinding patch made the game really great.

I don't think KO on death is intrinsically bad, it's just implemented in a manner that takes away all meaning from combat. I mean, the victor of a combat encounter should be able to cause significant harm to his opponent, be it by leaving a permanent scar or by taking his scalp or an ear to brag later. Current KO mechanics removes that possibility.

From the larp side there were lots of improvements, but to be honest the more things are added the less I want to play, because I realize all the amazing projects I'll spend half a year building will be gone in the next reset since worlds still are not permanent.
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Re: from what i read, i dunno if i wanna come back

Postby viznew » Mon Jul 24, 2017 3:16 am

ven wrote:The pathfinding patch made the game really great.

I don't think KO on death is intrinsically bad, it's just implemented in a manner that takes away all meaning from combat. I mean, the victor of a combat encounter should be able to cause significant harm to his opponent, be it by leaving a permanent scar or by taking his scalp or an ear to brag later. Current KO mechanics removes that possibility.

From the larp side there were lots of improvements, but to be honest the more things are added the less I want to play, because I realize all the amazing projects I'll spend half a year building will be gone in the next reset since worlds still are not permanent.



my plans are also so big its impossible to do currently before reset lol
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Re: from what i read, i dunno if i wanna come back

Postby joojoo1975 » Mon Jul 24, 2017 3:51 am

Well, what attracted me to the game in the first place was the perma death. but I keep coming back time and time again for how you start with nothing and can have a sprawling empire. But, currently, just can't drag myself to start it up again.


yet the itch still grows
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Re: from what i read, i dunno if i wanna come back

Postby Pinkie-Pie » Mon Jul 24, 2017 8:28 am

Well do you play because the game is fun or do you play soley for pvp interaction?

You will not be at end game the second you join and the whole game is fun. Just play. Don't worry so much about. Play and have fun with what it is. Don't focus so much on the one or two things you don't like.

See what people do most of the time is remember a time when they had the most fun, and miss-attribute that to the content in the game at that time, when really you miss that time itself. Be it a time when your friends played or a time when the game was new to you or maybe a time you were in an awesome village.
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Re: from what i read, i dunno if i wanna come back

Postby Aceb » Mon Jul 24, 2017 12:45 pm

The only way to truly find it out, is to click that shiny red button on top of page called "Play".
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Re: from what i read, i dunno if i wanna come back

Postby NOOBY93 » Mon Jul 24, 2017 12:47 pm

Aceb wrote:The only way to truly find it out, is to click that shiny red button on top of page called "Play".

Or the less shiny button called "The Wizard's Tower"

ven wrote:The pathfinding patch made the game really great.

I don't think KO on death is intrinsically bad, it's just implemented in a manner that takes away all meaning from combat. I mean, the victor of a combat encounter should be able to cause significant harm to his opponent, be it by leaving a permanent scar or by taking his scalp or an ear to brag later. Current KO mechanics removes that possibility.

From the larp side there were lots of improvements, but to be honest the more things are added the less I want to play, because I realize all the amazing projects I'll spend half a year building will be gone in the next reset since worlds still are not permanent.

There's still meaning to combat, such as stealing gear/gilded clothes, wounds putting combat chars out of use for a long time (so you can destroy cairns without worrying about defense etc.), not sure where you got the idea that combat now is basically sparring

joojoo1975 wrote:Well, got the itch again, but after reading up on the improvements, the combat changes, the perma death changes. . .

I just don't know.

What do you guys think? The best time for me was W3. Before the "alt menace" I would Love to go back there with the new non pvp changes, but seeing what H&H was then and Now. . .

I sometimes get nostalgic about how Haven was before, but I can say objectively it's now a better game. The relevance of factions is much bigger than before, and in a different way. Factions used to basically be groups of strong players who randomly kill noobs or don't interact with said noobs at all. Now factions control player-built "safezone" markets, kingdoms are built from which both noobs and factions profit, there's fighting over kingdom areas (called cairns, which is basically a village banner/statue, but for kingdoms), etc. Politic/faction affairs are much more interesting, the game fucks you in the ass much less (as it's much harder to die), but there's still a lot of punishment for getting rekt (you can't just slap a gauze on your head when you're wounded, wounds are fucked), the only messed up things I'd say are optimization, kinda dull mostly stats-based combat, and satiation/hunger/energy crappy system.

In conclusion, it's still very much in the same spirit, but a better game. Try approaching it openmindedly instead of closing your eyes and going "hurr durr muh permadeath charm" like most vets who quit.
Last edited by NOOBY93 on Mon Jul 24, 2017 12:52 pm, edited 3 times in total.
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Re: from what i read, i dunno if i wanna come back

Postby Aceb » Mon Jul 24, 2017 12:49 pm

NOOBY93 wrote:
Aceb wrote:The only way to truly find it out, is to click that shiny red button on top of page called "Play".

Or the less shiny button called "The Wizard's Tower"


Majic, but, noted & agree with.
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