Aceb wrote:The only way to truly find it out, is to click that shiny red button on top of page called "Play".
Or the less shiny button called "The Wizard's Tower"
ven wrote:The pathfinding patch made the game really great.
I don't think KO on death is intrinsically bad, it's just implemented in a manner that takes away all meaning from combat. I mean, the victor of a combat encounter should be able to cause significant harm to his opponent, be it by leaving a permanent scar or by taking his scalp or an ear to brag later. Current KO mechanics removes that possibility.
From the larp side there were lots of improvements, but to be honest the more things are added the less I want to play, because I realize all the amazing projects I'll spend half a year building will be gone in the next reset since worlds still are not permanent.
There's still meaning to combat, such as stealing gear/gilded clothes, wounds putting combat chars out of use for a long time (so you can destroy cairns without worrying about defense etc.), not sure where you got the idea that combat now is basically sparring
joojoo1975 wrote:Well, got the itch again, but after reading up on the improvements, the combat changes, the perma death changes. . .
I just don't know.
What do you guys think? The best time for me was W3. Before the "alt menace" I would Love to go back there with the new non pvp changes, but seeing what H&H was then and Now. . .
I sometimes get nostalgic about how Haven was before, but I can say objectively it's now a better game. The relevance of factions is much bigger than before, and in a different way. Factions used to basically be groups of strong players who randomly kill noobs or don't interact with said noobs at all. Now factions control player-built "safezone" markets, kingdoms are built from which both noobs and factions profit, there's fighting over kingdom areas (called cairns, which is basically a village banner/statue, but for kingdoms), etc. Politic/faction affairs are much more interesting, the game fucks you in the ass much less (as it's much harder to die), but there's still a lot of punishment for getting rekt (you can't just slap a gauze on your head when you're wounded, wounds are fucked), the only messed up things I'd say are optimization, kinda dull mostly stats-based combat, and satiation/hunger/energy crappy system.
In conclusion, it's still very much in the same spirit, but a better game. Try approaching it openmindedly instead of closing your eyes and going "hurr durr muh permadeath charm" like most vets who quit.
Last edited by NOOBY93 on Mon Jul 24, 2017 12:52 pm, edited 3 times in total.