Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
jordancoles wrote:OP I think that you're a little bit retarded, not for this post but just like, in general
dafels wrote:jordancoles wrote:OP I think that you're a little bit retarded, not for this post but just like, in general
hey man, be nice
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
dafels wrote:jordancoles wrote:OP I think that you're a little bit retarded, not for this post but just like, in general
hey man, be nice
MagicManICT wrote:If you want to be technical, most MMOs you download as a launcher and then the game installs from the launcher. I think this is what jordan is referring to.
Now, if it were a single .zip file/installation package and actually installed from the launcher instead of loading dynamically while running, it'd be a few hundred MB at most. The Amber client is only 44MB. However, this doesn't contain all the graphics and other resource files, which are still cached dynamically after the game is launched and running.dafels wrote:jordancoles wrote:OP I think that you're a little bit retarded, not for this post but just like, in general
hey man, be nice
shubla wrote:Of course it would still have to be updated real-time like it currently is and there wouldnt be any benefit in downloading it.
MagicManICT wrote:The current world size measures 5x5 supergrids (25000x25000 tiles). Let's call each map 100 kb for simplicity sake*. That's 6.25 x 10^10 kb.
10^10 kb = 10^7 Mb = 10^4 GB = 10 TB. That's 62.5 TB. I'm not figuring in the "border" maps you can see but can't actually enter.
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