How will directional-attacks work with horses?

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How will directional-attacks work with horses?

Postby jordancoles » Fri Jan 19, 2018 11:27 am

I have a question for Jorb or Loftar about the new combat system.
With directional attacks, would we still be able to fight on horseback, or will we end up punching our horse in the back of the head or something? :roll:

Personally, I like that you can power-hunt while on horseback, but it does feel a bit cheesy.
Acquiring a horse immediately puts you at the top of the food-chain, making everything easy-mode to kill.



Does the community think that we should no longer be able to hunt while on a horse, or should we keep the status quo after the new directional combat changes
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Re: How will directional-attacks work with horses?

Postby pheonix » Fri Jan 19, 2018 1:13 pm

In my opinion directional attacks on horseback should be dependent on the weapon. for example a spear or pike allows for forward only attacks whereas a sword you can swing to the left and right of the horse also maybe the ability to do a charge attack with a horse.

At the same time this bring up the issue that with combat on horseback we need armor for our horseys if we decide to fight with them and then fix rawhide, feels wrong that currently you are at a disadvantage fighting players on horseback because they can permastun you if you dont get off them. Watched the seige of MC and one thing that stood out was all the horses wandering about because no one would fight on them, usually knights in warfare were superior to infantry hence why there were so many used in combat.
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Re: How will directional-attacks work with horses?

Postby iamahh » Fri Jan 19, 2018 1:58 pm

there's this extremely satisfying horse move from LOTR RTS:
https://youtu.be/NlTTNmrV7xU?t=1m25s

in HH could be a skillshot for horse riders(max speed), similar to some of Salem's move, you'd need to gain momentum and hit a walking player at the end of the skillshot, knocking them down briefly

the counter could be a spear skillshot to dismount rider, or some directional jump, or roll over

in a big fights, players would have to be aware of their flanks

players could pretend to flee a fight and bait the attackers to a group of flanking horses
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Re: How will directional-attacks work with horses?

Postby shubla » Fri Jan 19, 2018 3:06 pm

Maybe they did not think of it and now the patch will be greatly delaeyd.

.. Or just disable ability to ride horses.. for now..
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Re: How will directional-attacks work with horses?

Postby MagicManICT » Fri Jan 19, 2018 8:22 pm

pheonix wrote:At the same time this bring up the issue that with combat on horseback we need armor for our horseys if we decide to fight with them and then fix rawhide, feels wrong that currently you are at a disadvantage fighting players on horseback because they can permastun you if you dont get off them. Watched the seige of MC and one thing that stood out was all the horses wandering about because no one would fight on them, usually knights in warfare were superior to infantry hence why there were so many used in combat.


Cavalry was traditionally used as flanking units. They weren't front line warriors. It didn't take very long to figure out that a group of charging horses were susceptible to sharp, pointy sticks. The charge was only used on vulnerable units or when a commander got too cocky and couldn't see the ambush laying in way for him to charge the cavalry (and get them slaughtered by the hidden traps and pikes). If you want to add this to the game, there needs to be penalties--like dying from being dismounted while in heavy armor, being pinned under your horse, getting broken bones so that you're effectively crippled for the fight...

From a game perspective, it's not necessarily fun unless you're aiming to recreate such combat. Then you have to consider the applications of anything added to the rest of the game. Rawhide was added because it was too easy to ride down and gank random players. Should it be like that? Well, it was in reality, but this is a game, and horses are a progression gate. Can't have newer players getting killed just because they don't have access to horses yet.
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Re: How will directional-attacks work with horses?

Postby jordancoles » Fri Jan 19, 2018 11:04 pm

I dont think horse will ever see a real use in pvp again because theyre just too OP

Even outside of combat they give an extreme advantage in terms of positioning

Rawhide fixes that to a degree but its also sort of shit that you need to grind exp to go pvp or just incase you get dropped into pvp
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Re: How will directional-attacks work with horses?

Postby DDDsDD999 » Sat Jan 20, 2018 1:44 am

Horses are still super useful in PvP with rawhide existing, stealing speed-buffs or flanking out of render. I'd rather they not become mandatory again.
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Re: How will directional-attacks work with horses?

Postby MrPunchers » Sat Jan 20, 2018 1:53 am

When you're on a horse, you can only use a few sword attacks and the spear, since the hit boxes form at places the horse cannot be hit (the sides for the sword and spear and in front of the head for the spear).
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Re: How will directional-attacks work with horses?

Postby ven » Sat Jan 20, 2018 1:59 am

MagicManICT wrote:Cavalry was traditionally used as flanking units.

That just as true as saying that infantry traditionally fought with axes.

Spear formations did dismantle and scatter out of panic before impact. This happens even with actors in fake hollywood recordings. Hussars and cataphracts, for example, were used exclusively as shock units. Cavarly charges would only become completely obsolete after machine guns. At any rate, haven doesn't have pikes.

+1 for being able to charge in the new combat system. Perhaps it could even give Willpower some combat use.

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Re: How will directional-attacks work with horses?

Postby Pan_w_okularach » Sat Jan 20, 2018 7:21 am

https://www.youtube.com/watch?v=d8Igoe_73f0
so are you guys missing horse combat?
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