pheonix wrote:At the same time this bring up the issue that with combat on horseback we need armor for our horseys if we decide to fight with them and then fix rawhide, feels wrong that currently you are at a disadvantage fighting players on horseback because they can permastun you if you dont get off them. Watched the seige of MC and one thing that stood out was all the horses wandering about because no one would fight on them, usually knights in warfare were superior to infantry hence why there were so many used in combat.
Cavalry was traditionally used as flanking units. They weren't front line warriors. It didn't take very long to figure out that a group of charging horses were susceptible to sharp, pointy sticks. The charge was only used on vulnerable units or when a commander got too cocky and couldn't see the ambush laying in way for him to charge the cavalry (and get them slaughtered by the hidden traps and pikes). If you want to add this to the game, there needs to be penalties--like dying from being dismounted while in heavy armor, being pinned under your horse, getting broken bones so that you're effectively crippled for the fight...
From a game perspective, it's not necessarily fun unless you're aiming to recreate such combat. Then you have to consider the applications of anything added to the rest of the game. Rawhide was added because it was too easy to ride down and gank random players. Should it be like that? Well, it was in reality, but this is a game, and horses are a progression gate. Can't have newer players getting killed just because they don't have access to horses yet.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.