So there is a disease all over haven and hearth called cancer growth.
It begins with someone settling down, building a village idol and expands in any direction without thought.
Starting small, putting up palisades, time passes and the space inside the palisade is not enough anymore.
Now it starts to get ugly, the player decides to expand, he put down a village banner in any given corner of his territory,
then builds a palisade around it like a bobble expanding out, now it start to actually look like cancer.
Stockpiles, crates, boats houses and dozen of other things all over the place, chaos rules inside these cancer bases.
So i would like to give this to you guys, it is something simple that can be used with paint, every 10x10 squares are marked to help counting when building and planning, there is a square grid in haven and hearth by using Ctrl+G, so it can be compared with this.
Use you imagination for markings, Here is an example of the base i would like to build one day once the world resets or if i find some friends who would like to build this with me.
It is a 160x160 super factory that produces insane amount of silk and pepper, refine all crop in a easy way, produces crop for the kitchen and 95% of all transportation is done with well placed and planed barter stands. Large enough to supply over 20+ players and having a well established trade, but simple and easily manageable with a minimum of 3-4 players.
The planned produce are
7.5Kg of pepper per harvest.
57 Silk Cloth (production starts after getting almost 12.000 leafs. (about 48 stockpiles of leafs)
Here is the layout plan, sins i doubt anyone would understand the scribbling on my paint blueprint
Everything that is not on the list is underground, that means, silk & Pepper processing area, Animal farms, Chese production area, Tanning area,
a Large kitchen with lots of storage space for ingredients, a food storage with 90 Cupboards, 10 for each stat.
That is connected to a dining area, that is compact and super easy to use.
Powered with coins where each coin is 1 stat basically.
This is the thing i love to do the most in this game Planning and building.
It is maybe not an aesthetically pleasing village, but it is 1.000 times more efficient than any common village.
It also got a nice symmetrically design with 4 gates, one in each direction that are perfectly inline with each other and the center of the base (which is a granary).
It is also made in 3 sections, the Center, mid and outer rings.
Its also designed to be a pain in the a** to raid, sins it needs to be done with a siege engine, even if they get in everything is
separated in sections with palisades even underground, and the area where mine holes could be build is very limited.
I did build a prototype and this design is the result of that testing, i found what was bad, what is good, what makes things easier.
During this test i also noticed it is not possible for me to take care of this by my self or being in command of people.
Best would be, me in charge of building, some people working dedicated jobs and someone in command of us all, who make us get stuff done.
An already established village who want to move and build anew would be perfect, building under my guidance.
Damn i got offtrack once i start thinking about my plans xD
What this post was about at the start, was I hope i could inspire some people to do some planning,
to think how they want their village before they start building.
I always start with the inner palisade where the village claim will be, Change the terrain to be even all the way around, then pave it before placing the palisade.
Using these blueprints it is really easy to follow it, tile for tile and make it perfectly after your imagination.
As you did see on my blue print i used thick brown lines for palisades, light purple for paved areas, green for trellis, pink for cheese racks etc.
it is really easy to follow with a bit of practice after finding your own way.
I wish you all luck and hope some of you will take up my advice.