by sMartins » Sun Aug 19, 2018 2:22 am
Well, with turn based combat everything is possible ... so much easier to manage and way more in depth system.
What I was thinking is multiple people can join in and out at will ... of course 2 vs 1 is easier and must be to me.
Escaping should be part of the combat, not sure how to envision that right now, but there's a way, pretty sure.
I mean, first of all we need to talk about how should work, once combat start, players will be teleported in a new room and an icon appears on the "real" world for people to join and watch the fight? or everything in the real world? how should work for you? That's probably a question for Loftar also.
EDIT:
Coles you have to think at a grid with the current tiles where chars can move with actions points, not like pokemon I think, but like rogue likes. So to escape you just need to manage your actions points, of course attacks take more than moves, etc .... if you move out the combat grid, you are escaping. (in short you need to create distance with your opponent, while dodging his attacks)
First idea that came in my mind.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!