Combat system: turn based?

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Combat system: turn based?

Postby sMartins » Sun Aug 19, 2018 1:24 am

What about a turn based combat system on a real time mmo rpg? Something like you lock in place once the combat start .... would be possible? Do you know if any game did that before? (if not must be a reason ....)

EDIT: I'm playing Fallout, that's why.

EDIT 2: The Realm Online was working like that .... but very different and old game.
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Re: Combat system: turn based?

Postby jordancoles » Sun Aug 19, 2018 2:17 am

I've considered turn-based combat before, and in 1v1s it could be alright, but a lot of player skill rests on their movement and the ability to escape a scenario. A turn based system would have what, an escape option and a dice roll? What determines your ability to flee? Stats?

In a turn-based system I feel like you'd be able to know if you're out-classed after the opponent's first turn, then it would come down to what your escape options would be and what happens after you've successfully escaped a combat interaction. I could see it playing out similarly to how singles-PKing in Runescape does. A character jumps into combat with a person, they dump their damage abilities into their target and then they 'escape' or peel from the fight so that their team made can initiate combat and do the same. Repeat until successful gank.

Another thing that I'm not a fan of when it comes to turn-based combat is the initial cutscenes at the beginning of the fight. Pokemon is a classic example of this. You're roaming around and then suddenly your controls freeze up, there's a short 10-15 second graphic to begin the battle, and then the combat actually begins. In Pokemon games, this delay between every fight gets really annoying (at least imo) and if I had to go through a similar build-up for every fox kill I would likely learn to hate it with a passion.
Last edited by jordancoles on Sun Aug 19, 2018 2:22 am, edited 1 time in total.
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Re: Combat system: turn based?

Postby sMartins » Sun Aug 19, 2018 2:22 am

Well, with turn based combat everything is possible ... so much easier to manage and way more in depth system.
What I was thinking is multiple people can join in and out at will ... of course 2 vs 1 is easier and must be to me.

Escaping should be part of the combat, not sure how to envision that right now, but there's a way, pretty sure.

I mean, first of all we need to talk about how should work, once combat start, players will be teleported in a new room and an icon appears on the "real" world for people to join and watch the fight? or everything in the real world? how should work for you? That's probably a question for Loftar also.

EDIT:
Coles you have to think at a grid with the current tiles where chars can move with actions points, not like pokemon I think, but like rogue likes. So to escape you just need to manage your actions points, of course attacks take more than moves, etc .... if you move out the combat grid, you are escaping. (in short you need to create distance with your opponent, while dodging his attacks)
First idea that came in my mind.
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Re: Combat system: turn based?

Postby AntiBlitz » Sun Aug 19, 2018 4:15 am

still believe combat needs to be directional aoe combat thats just incredibly short, but has attacks that face in different directions or attack from different angles. Wind up times and such. I think this would crank up combat so much more and make it so much more interesting.

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Re: Combat system: turn based?

Postby jordancoles » Sun Aug 19, 2018 5:15 am

Salem's directional combat was nice, at least Leap At and Thrust were anyways. Punches were nearly impossible to land and they hit for garbage and some of the animations were just too slow, but when you landed a thrust it was incredibly satisfying.

I'd like to move back towards directional combat some day, I think. Very similar to the post above ^

Salem's system was nice, but the bile system ruined it. Once you ran out of yellow bile (the humor needed to use attacks) you had lost because you were completely unable to fight back at that point and the lower your yb was, the less damage you would deal on a successful hit. It was possible to meet an opponent which could beat you by simply standing still. He could stand there and let you spam thrust until you were out of bile, and then just turn on you and start hitting back.
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Re: Combat system: turn based?

Postby MagicManICT » Sun Aug 19, 2018 7:09 am

sMartins wrote:What about a turn based combat system on a real time mmo rpg? Something like you lock in place once the combat start .... would be possible? Do you know if any game did that before? (if not must be a reason ....)


Atlantica Online (not bad, grindy)
Wakfu (not bad... didn't really hold my interest, know several people that used to be players here that played it for a while)

Just a couple of examples I can think of. There are at least a few others.
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Re: Combat system: turn based?

Postby jordancoles » Sun Aug 19, 2018 8:18 am

MagicManICT wrote:
sMartins wrote:What about a turn based combat system on a real time mmo rpg? Something like you lock in place once the combat start .... would be possible? Do you know if any game did that before? (if not must be a reason ....)


Atlantica Online (not bad, grindy)
Wakfu (not bad... didn't really hold my interest, know several people that used to be players here that played it for a while)

Just a couple of examples I can think of. There are at least a few others.

I really liked Atlantica when I played it. Back then my laptop was so bad it used to freeze up for like 3 minutes at a time, which is impressive considering how dated that game actually is

Wakfu was also meh for me, Burgingham has been playing it for years and years though. Idk if he still does or not.
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Re: Combat system: turn based?

Postby Zentetsuken » Sun Aug 19, 2018 9:46 am

Wakfu combat is pretty great but I'm not sure how well a tactics based combat system like that would fair in hafen. In almost every game where such a thing exists the world is made up of clearly defined tiles and the battles open separate instances where you are shut off from the outside world during combat.
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Re: Combat system: turn based?

Postby sMartins » Sun Aug 19, 2018 10:36 am

MagicManICT wrote:
sMartins wrote:What about a turn based combat system on a real time mmo rpg? Something like you lock in place once the combat start .... would be possible? Do you know if any game did that before? (if not must be a reason ....)


Atlantica Online (not bad, grindy)
Wakfu (not bad... didn't really hold my interest, know several people that used to be players here that played it for a while)

Just a couple of examples I can think of. There are at least a few others.


Thx, I'll take a look at Atlantica, I was already checking Wakfu ... looks not bad as first impression.
Interested to know what devs think about that and if they ever considered it before.
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Re: Combat system: turn based?

Postby shubla » Sun Aug 19, 2018 1:15 pm

make hnh first person and implement mount and blade combat
string, sweep from right, sweep from left and hack from above, blocking moves for each of them.
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