At the end of the day, the map is only as reliable as the data being sent.
In this case, someone simple just did a :savemap to dump tiles within their client and sent it in.
:savemap gives the tiles the time in which the command is invoked and dumps from the ingame map. So they obviously have not been back to that area.
Just a
snippet of that session. You can tell its mostly a :savemap dump by the lack of ledges on the mountain.
Do not worry, it is all
still in the database in case I ever decide to come up with a better way to determine most recent.
I suppose I could just, you know, manually set it. But in this instance, I do not feel the need to do so.
Also, this post seems useless overall. Should have probably just been put in the main mapping thread.