Perfect Base?

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Perfect Base?

Postby Colton_M_Lewis » Sun Apr 12, 2020 6:59 am

Hey guys so im shite when it comes to organization. so does anyone have any plans for the perfect base with absolutely everything you could ever build in it that the would be willing to share with me?
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Re: Perfect Base?

Postby hazzor » Sun Apr 12, 2020 9:50 am

How to get bored of the game in one simple step.

1) Turn it into colour by numbers.

you'd probably quit very quickly if you were just tracing a plan into the game, especially because it's important to figure out which industries are important and which you enjoy for yourself, rather than just being told you need them.

if you're a hermit then don't worry about absolutely everything in the game anyway because you won't manage it all, at least not without losing your mind.

Our village for two people is a 79x79 tile square divided into four quadrants with three layers

The outer layer is as follows,
One quad is for specific farming (7x7 plots for every crop).
One is for ridiculous amounts of fodder crop for animal feed and wax production.
One for animals and their respective industries (cheese, meat and cloth)
One for trees and a Silkfarming mansion (and some animal overflow)

Middle layer,
Smithing and mining stuff
Kilns and ovens
Garden pots
Drying and tanning

Then in the center we have a tower for character stuff, study desks and curio storage, different equipment sets and any other random shit, it's the inner sanctum.

I don't know that there's a perfect base but the basic principle is to give industries their own appropriate space and keep those that share resources nearby, a good thing we've always gone for too is having designated paths and storage zones, if you need to go from one corner to the other to take flax to a loom and run into random junk stockpiles all along the way then something's wrong.

Another solid concept to live by (not just in haven to be fair) is that if you repeatedly notice something getting in your way, it's probably a planning issue and you can do something to fix it, for example if you constantly have to empty things out of wheelbarrows because you're using them for multiple tasks, make more wheelbarrows and you'll save yourself that job in future.
Oh boy, here I go cheesemaking again...
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Re: Perfect Base?

Postby Aceb » Sun Apr 12, 2020 6:44 pm

Perfect base for one will be a complete chaos, for one, complete order, others complete functionality and remaining, complete art.
This is pure perfection however
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Re: Perfect Base?

Postby MagicManICT » Sun Apr 12, 2020 9:53 pm

Jorb can tell you what a perfect base looks like. (See almost any dev stream.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Perfect Base?

Postby drakesaint » Mon Apr 13, 2020 4:37 pm

The perfect base involves you having fun planning as much as you want, then executing your plan, then looking back on what you missed in your original plan for a second phase. After ten or so bases, through trial and error, you'll find it to fit your own playstyle perfectly.
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Re: Perfect Base?

Postby HarryDresden » Mon Apr 13, 2020 7:41 pm

drakesaint wrote:The perfect base involves you having fun planning as much as you want, then executing your plan, then looking back on what you missed in your original plan for a second phase. After ten or so bases, through trial and error, you'll find it to fit your own playstyle perfectly.


Pretty much this. Every base is going to have its own flow and each player is going to change that significantly. Adding or removing people from your village, new tasks and requirements is going to restructure it all the time.

Generally what I suggest is to compartmentalize in a starter village within your means and then expand to your needs. Start plotting out how you would like to set up a brickwall, individual plots or communal living, storage of curios and other precious items. Is the cooking stuff all in one area or spread out based on common use (Meat grinding in house near drying racks so you can butcher everything in one place. Windmill/Quern near farm or near ovens for baking, etc, etc.)
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