by hazzor » Sun Apr 12, 2020 9:50 am
How to get bored of the game in one simple step.
1) Turn it into colour by numbers.
you'd probably quit very quickly if you were just tracing a plan into the game, especially because it's important to figure out which industries are important and which you enjoy for yourself, rather than just being told you need them.
if you're a hermit then don't worry about absolutely everything in the game anyway because you won't manage it all, at least not without losing your mind.
Our village for two people is a 79x79 tile square divided into four quadrants with three layers
The outer layer is as follows,
One quad is for specific farming (7x7 plots for every crop).
One is for ridiculous amounts of fodder crop for animal feed and wax production.
One for animals and their respective industries (cheese, meat and cloth)
One for trees and a Silkfarming mansion (and some animal overflow)
Middle layer,
Smithing and mining stuff
Kilns and ovens
Garden pots
Drying and tanning
Then in the center we have a tower for character stuff, study desks and curio storage, different equipment sets and any other random shit, it's the inner sanctum.
I don't know that there's a perfect base but the basic principle is to give industries their own appropriate space and keep those that share resources nearby, a good thing we've always gone for too is having designated paths and storage zones, if you need to go from one corner to the other to take flax to a loom and run into random junk stockpiles all along the way then something's wrong.
Another solid concept to live by (not just in haven to be fair) is that if you repeatedly notice something getting in your way, it's probably a planning issue and you can do something to fix it, for example if you constantly have to empty things out of wheelbarrows because you're using them for multiple tasks, make more wheelbarrows and you'll save yourself that job in future.
Oh boy, here I go cheesemaking again...