I am a BIG FAN of this game and come in and out of it when my depression hits, but the artwork, in my opinion, is DELIGHTFUL. The watercolor look of backgrounds, thick and heavy brushstrokes that resemble early 2000's MMORPGs and the soft glow a lot of the pieces have just hit nicely. But, let's talk about clothes.
In the current version of our beloved Ring of Brodgar we have the 3D, exaggerated portraits of characters with humongous hats and (interestingly), some pretty well-fitting clothes.
I want to talk about a few of them! (For these purposes im using pictures already uploaded to the Ring of Brodgar wiki).
The linen shirt right here is plain but oh-so lovely to look at. Even from this resolution it looks, well, like a shirt. But the details are what are most striking to me, personally. We can see that it (appears) to have been cut with medieval style in mind, with loose sleeves that end in fitted cuffs. There are large lapels that don't really serve much of a purpose other than to give the shirt itself some depth and some visual difference between it and the much more plain wool shirt. I'm a big fan of the vertical lines which I am assuming are to give the piece depth and texture.
Not the detail I want to talk about, though.
There appears a triangular piece of cloth in the middle of the collar to help stabilize the garment and prevent tearing from use, with a hem running around the edges of the fabric. You can see similar examples on shirts, more specifically shifts that dared to stray away from a low-cut, oval collar.
I feel that this gives it a whole lot more believability that this is an article of clothing an actual person would wear working about.
I found a similar example of a pattern that is close enough to give you an idea of what I'm talking about as far as simple shirts go. The shirt here has the shoulders cut and sewn further back than more modern attire, which I feel is pretty well-representated in the linen shirt in game. Following the medieval aesthetic of the game, everything would have been cut in large pieces with attention to the bias of the fabric to allow for the most use of the fabric itself and for the garment, as they wouldn't have a whole lot of clothing to spare and the effort of hand-stitching seams isn't really fun to do on more clothes than you actually need.
While I personally don't like the muddy-red of the Vapntreyiu, it's a very well-stylized gambeson and the color would match examples of vivid colors in their clothing. It's pretty superhero comic in it's chest area, but the padding on the torso is large enough to be seen in game and the details are very nice to look at. I haven't seen many examples in a game with attention to add detail where the actual jacket meets the hips, so this is a nice change of pace if you ask me!
I like how the padding follows the curve of the body and again we see that the shoulders have been brought back, with a very interesting to look at folded collar at the neck of the garment itself. There's less obvious padding on the forearms and overall the style is very reminiscant of mid 14th century gambesons in particular, if you were to put the whole thing on over your head rather than tie it in the front. It looks like there is a less padded strip running around the waist beneath the larger piece itself to make the whole garment longer and, therefore, more protective in general.
My phrasing's not great, and I might look at more, but for now I think that it's a fun example of how there clearly was love put into some of the finer details of the game, adding to a more believable aspect that I'm a big fan of.