Salanmander wrote:So I'm a perennial sprucecap. I've played off-and-on for a long time, but I pretty much always just want to make my own little cozy hermit farm. In the early stages I rely quite a lot on security through being too much trouble to bother with...I keep my claim a ways away from the water until I find the place I want to permanently settle, it usually takes me a couple weeks before I get a palisade up, and I gather materials for the palisade over a long period of time.
If I start playing near the start of the new world, is it likely to be significantly more dangerous for me than normal starting out? What recommendations do you have for a random hermit who just wants to stay out of people's way?
Set up camp in a cave, preferably a decent bit in, lots of people enter caves real quick to find people camping in them but few, especially in the start, venture deep into caves for any reason.
Use lean-tos, which can hold two liftable objects like crates. Anything inside requires the Theft skill to take which would need 50k+ LP to get.
Commit mass genocide of every squirrel and chicken you see, you'll quickly have all the leather and bones for bone glue you'll need for a palisade. You can get strings for rope pretty easy from cattails, taproots, and making bark fibers. It's perfectly possible to have a palisade up day two/three, although you shouldn't set up shop permanently in the very first location you see until you've scouted the area thoroughly.
If you do find a nice spot though set a claim down ASAP. The sooner the better, you'll be glad you put the effort and 4k LP into it later.
One nice idea is to find something you're good at and like to do and do it a lot as a service. I like making leather so early this world i brute forced leather production by horrific but very efficient slaughter of every small helpless animal i came across and became the drug lord of leather of my neighborhood and it opened a lot of trading opportunities with other hermits/small groups who were busy with other things (like brute forcing other productions.)