How much does charisma affect the quest rewards?
Does anyone know the formula Jorb/Loftar have made for it?
Sollar wrote:Well I tried this world the following: 600-ish charisma, wandering sage, questing so hard that I got to a point where I started having a cooldown between quests. I was hoping to really put a mark on the world and make it a better place one step at a time with those quality increases as rewards - unfortunately the quality increases, as per all quest rewards are so inconsistent that they are not even worth it. Raising beavers, bats, mammoths or marsh-mallow qualities in the middle of the forest fkin sucks. I once had a quest-giver giving me consistent quality increases to something useful and all of the sudden it changed and started raising the quality of the fkin dandelions, you guessed - in the middle of a fukin forest. Sure - by having this much charisma translates sometimes in rewards like 40k LP or 20+ stat gildings or even better yet 6k experience points per quest. But again they are so inconsistent that I can't say they are really worth it. Example: I once got a 20 strength gilding stone early world with 20charisma and now I am getting a lot of +1 stealth gilding stones with 600 charisma. All the rewards have quite a big range between min-max reward and due to the spread and randomness, at the end of a better day of intense questing you can get about 60k LP, 10k exp, +5 quality increase to some useless stuff, +1 quality to something decent, maybe 3 useless gildings and 1 decent one. Every now and then you also get something "laying around" but they are usually boards or seeds or whatever crappy curios or items someone has handed in for credo quests. Pretty early world we had a village-mate with low charisma get a 60q dhelm ... that was nice but the q was awful. The only real benefit is that by being wandering sage and questing I can be a powerhouse to the realm authority and I got to dig deeper by myself several times (although the next dig-deeper will be one realistically unachievable). Nevertheless in order to quest you always need to be out and about on a horse or on a boat and always at risk to aggressive players. It was only luck that I did not die yet, although a few times I barely got away with a few HP and all my armor shredded to bits. I would also like to point that lately it seems that every second quest-giver wants me to craft a fkin lvl 5 artifact like I am questing for the tailor credo (which I am not). I am left with so many quests that I either have to abandon or keep them forever unfinished and only a handful of actually doable quests. Also "Commune with nature" is a joke, several times it triggers a single quest instead of a chain of quests, leaving me with nothing to do for an entire day due to the cooldown. All in all questing is neither a fun or interesting activity, neither a useful one when counting effort vs reward. The entire questing system in this game really needs a complete revamp before I could recommend it.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
- Oh yeah - forgot about this. I am sitting on quite a few - "pickup a morel quest" picked on summer waiting for autumn. I also overlooked the "reduce hunger quests" - those are nice to have and quite help keeping the hunger into 300% forever, if you are not a power-level eater.jordancoles wrote:Also you STILL get out-of-season quest objectives all the time
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