Charisma and questing

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Charisma and questing

Postby felixdrunk » Sat Apr 10, 2021 7:49 am

How much does charisma affect the quest rewards?
Does anyone know the formula Jorb/Loftar have made for it?
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Re: Charisma and questing

Postby magisticus » Wed Aug 11, 2021 11:46 am

Wouls also like to know the answer to this one, is really bloody difficult to work out
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Re: Charisma and questing

Postby Sollar » Wed Aug 11, 2021 11:35 pm

Well I tried this world the following: 600-ish charisma, wandering sage, questing so hard that I got to a point where I started having a cooldown between quests. I was hoping to really put a mark on the world and make it a better place one step at a time with those quality increases as rewards - unfortunately the quality increases, as per all quest rewards are so inconsistent that they are not even worth it. Raising beavers, bats, mammoths or marsh-mallow qualities in the middle of the forest fkin sucks. I once had a quest-giver giving me consistent quality increases to something useful and all of the sudden it changed and started raising the quality of the fkin dandelions, you guessed - in the middle of a fukin forest. Sure - by having this much charisma translates sometimes in rewards like 40k LP or 20+ stat gildings or even better yet 6k experience points per quest. But again they are so inconsistent that I can't say they are really worth it. Example: I once got a 20 strength gilding stone early world with 20charisma and now I am getting a lot of +1 stealth gilding stones with 600 charisma. All the rewards have quite a big range between min-max reward and due to the spread and randomness, at the end of a better day of intense questing you can get about 60k LP, 10k exp, +5 quality increase to some useless stuff, +1 quality to something decent, maybe 3 useless gildings and 1 decent one. Every now and then you also get something "laying around" but they are usually boards or seeds or whatever crappy curios or items someone has handed in for credo quests. Pretty early world we had a village-mate with low charisma get a 60q dhelm ... that was nice but the q was awful. The only real benefit is that by being wandering sage and questing I can be a powerhouse to the realm authority and I got to dig deeper by myself several times (although the next dig-deeper will be one realistically unachievable). Nevertheless in order to quest you always need to be out and about on a horse or on a boat and always at risk to aggressive players. It was only luck that I did not die yet, although a few times I barely got away with a few HP and all my armor shredded to bits. I would also like to point that lately it seems that every second quest-giver wants me to craft a fkin lvl 5 artifact like I am questing for the tailor credo (which I am not). I am left with so many quests that I either have to abandon or keep them forever unfinished and only a handful of actually doable quests. Also "Commune with nature" is a joke, several times it triggers a single quest instead of a chain of quests, leaving me with nothing to do for an entire day due to the cooldown. All in all questing is neither a fun or interesting activity, neither a useful one when counting effort vs reward. The entire questing system in this game really needs a complete revamp before I could recommend it.
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Re: Charisma and questing

Postby jordancoles » Thu Aug 12, 2021 4:07 am

Sollar wrote:Well I tried this world the following: 600-ish charisma, wandering sage, questing so hard that I got to a point where I started having a cooldown between quests. I was hoping to really put a mark on the world and make it a better place one step at a time with those quality increases as rewards - unfortunately the quality increases, as per all quest rewards are so inconsistent that they are not even worth it. Raising beavers, bats, mammoths or marsh-mallow qualities in the middle of the forest fkin sucks. I once had a quest-giver giving me consistent quality increases to something useful and all of the sudden it changed and started raising the quality of the fkin dandelions, you guessed - in the middle of a fukin forest. Sure - by having this much charisma translates sometimes in rewards like 40k LP or 20+ stat gildings or even better yet 6k experience points per quest. But again they are so inconsistent that I can't say they are really worth it. Example: I once got a 20 strength gilding stone early world with 20charisma and now I am getting a lot of +1 stealth gilding stones with 600 charisma. All the rewards have quite a big range between min-max reward and due to the spread and randomness, at the end of a better day of intense questing you can get about 60k LP, 10k exp, +5 quality increase to some useless stuff, +1 quality to something decent, maybe 3 useless gildings and 1 decent one. Every now and then you also get something "laying around" but they are usually boards or seeds or whatever crappy curios or items someone has handed in for credo quests. Pretty early world we had a village-mate with low charisma get a 60q dhelm ... that was nice but the q was awful. The only real benefit is that by being wandering sage and questing I can be a powerhouse to the realm authority and I got to dig deeper by myself several times (although the next dig-deeper will be one realistically unachievable). Nevertheless in order to quest you always need to be out and about on a horse or on a boat and always at risk to aggressive players. It was only luck that I did not die yet, although a few times I barely got away with a few HP and all my armor shredded to bits. I would also like to point that lately it seems that every second quest-giver wants me to craft a fkin lvl 5 artifact like I am questing for the tailor credo (which I am not). I am left with so many quests that I either have to abandon or keep them forever unfinished and only a handful of actually doable quests. Also "Commune with nature" is a joke, several times it triggers a single quest instead of a chain of quests, leaving me with nothing to do for an entire day due to the cooldown. All in all questing is neither a fun or interesting activity, neither a useful one when counting effort vs reward. The entire questing system in this game really needs a complete revamp before I could recommend it.

I did a similar thing last world. Wandering sage, logging local resource quality gains, etc. As far as I can tell CHA really doesn't play that big of a role in the rewards, and quests do definitely scale with your character. After generating 150-200kish in exp through questing I was getting t5 gild quests, visit cave lvl 7, kill a mammoth, etc. The good thing is that these quests were generally weighted pretty heavily and the rewards were usually decent (stuff like 32% hunger reduction or bigger chunks of xp).

The gilding leaf/stone drops and bonuses are random as fuck imo. I think the buff caps at +21 or +22, but even with high CHA it's just a big dice roll for every aspect of it.

Questing is good for generating exp quickly for things like raw hides or cutting your curio study times, but overall, I wouldn't say it's exactly worth the risk of being outside all day going from one tree to another

Also you STILL get out-of-season quest objectives all the time. It's super fucking annoying. Technically you can spawn an ant hill by digging away the snow in the winter, but most of the time if you unload the area and then come back 20 mins later you won't see an ant hill and instead the snow will have filled in the land again.

They really need to fix the seasonal quest objectives because it's not fun or engaging it's just pain
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Re: Charisma and questing

Postby Sollar » Thu Aug 12, 2021 9:22 am

jordancoles wrote:Also you STILL get out-of-season quest objectives all the time
- Oh yeah - forgot about this. I am sitting on quite a few - "pickup a morel quest" picked on summer waiting for autumn. I also overlooked the "reduce hunger quests" - those are nice to have and quite help keeping the hunger into 300% forever, if you are not a power-level eater.
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