SnuggleSnail wrote:For stuff like realms I really think the standard should just be not making mechanics that can be easily abused. This has always been a freebuilding game full of autistic retards. IDK why systems would be made that don't work with these constraints.
This is absolutely a very valid point. The reliance on sandbox mechanics will continuously create a system where abuse can and will happen. The dev's will need to micro-manage things in order to keep things on their vision of a straight path as long as they keep implementing everything with a sandbox in mind.
The whole challenge banner is one of these mechanics that is doomed to ultimately fail without constant micro-manage. You are also reliant upon the whim of the dev at the time. They may have made the case that they are not alright with it now, but what happens if someone else attempts this very mechanic in the future? Will they be around to muddle in the affairs of mortals again?
In light of the whole challenge banner the knarr bit seems to be the most harmless to me. It has relevant counters in the form of just taking the god damn knarr and if that is not possible -- Knarrs do have sway on water and will eventually leave the hitbox anyways. I can think of several more mechanics similiar to it and much stronger (without relying on overlapping hitboxes). Are those too going to be deemed foul play? Is surrounding your challenge banner in layers of wall foul play? Or will that be tolerated by the devs? What is the limit in how obnoxiously hard in making the challenge banner bashable?
On the contrary their is another series of questions related to if the challenge banner is too easily bashable. As it exists there is no limit to the damage you can deal to the banner nor is their a limit on the amount of people that can bash it at one time. This opens up future possibilities of just straight rushing at it with strength characters and focusing only on its destruction. Is this inverse going to be policed in any meaningful way? Or is the act of making it more challenging the only scenario in which the devs will act.
All these scenarios could have been completely avoided if they thought about implementing these as more a general game play mechanics than as a sandbox and physical element. But hey, the dev's themselves were so confident that there were going to be no problems with the implementations that they themselves decided to not inform us of these changes and carried on. Something something hubris at this point.