Are devs happy/okay/satisfied with the player numbers?

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Re: Are devs happy/okay/satisfied with the player numbers?

Postby shubla » Mon Nov 29, 2021 7:13 pm

nothing would respawn because people are loading areas too frequently

Well thats the first issue to fix then! not a reason to avoid small worlds.
Even in larger worlds having respawning happen based on whether area is loaded or not is pretty dumb, would like to know devs thoughts about it.
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Re: Are devs happy/okay/satisfied with the player numbers?

Postby wonder-ass » Mon Nov 29, 2021 9:50 pm

nah im all for smaller world, this world is waaaay to fucking big for 1k players.
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Re: Are devs happy/okay/satisfied with the player numbers?

Postby Pommfritz » Mon Nov 29, 2021 10:24 pm

I'm not against smaller worlds, I was just saying it's sort of impossible if it's getting too small compared to the amount of players.
And also when I started the world seemed pretty massive but once you get a Snekkja/Knarr and some thingwalls the world actually becomes pretty small xd
I think what you guys want is more population densitity and not necessairly a smaller world?
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Re: Are devs happy/okay/satisfied with the player numbers?

Postby telum12 » Mon Nov 29, 2021 10:52 pm

Pommfritz wrote:I think what you guys want is more population densitity and not necessairly a smaller world?


yes but devs can't just add more players
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Re: Are devs happy/okay/satisfied with the player numbers?

Postby shubla » Mon Nov 29, 2021 10:52 pm

Pommfritz wrote:And also when I started the world seemed pretty massive but once you get a Snekkja/Knarr and some thingwalls the world actually becomes pretty small

Its probably quite relative.. Travelling more than 5-10 minutes to somewhere is quite long journey in my opinion.
Pommfritz wrote:I think what you guys want is more population densitity and not necessairly a smaller world?

They are much of the same thing, no?
But yes, having more neighbors would be nice. At least near my place there were quite large areas with almost 0 population.
Player interaction didn't happen pretty much ever, because there just were not people around.
(Even if some interaction was to happen there would be quite high chance that it'd be just people ganking around, not some friendly neighbor stuff)
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Re: Are devs happy/okay/satisfied with the player numbers?

Postby MadNomad » Sat Apr 23, 2022 9:47 am

GamingRAM wrote:A week or two later the milestones become these:
- Getting a bat cape (makes going into caves easier and safer)


you only need like 5 UA(can do it with much less, but this is for comfort) and cave entrance, so even if you do not get 5 UA on the first day(exploration and surv are priority) you can get it on like second day

shubla wrote:
Pommfritz wrote:I think what you guys want is more population densitity and not necessairly a smaller world?
They are much of the same thing, no?


no, just because one might depend on the other doesn't make them the same thing!

VDZ wrote:In Haven, starting a new character does not reset the world


but does it make much of difference from perspective of a single player who ignores most of the HnH world?
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Re: Are devs happy/okay/satisfied with the player numbers?

Postby wonder-ass » Sun Apr 24, 2022 5:16 am

wonder-ass wrote:nah im all for smaller world, this world is waaaay to fucking big for 1k players.


i take back my previous statement the game already has a way of making the world smaller, its thingwalls just fix them so they don't cost obscene TW.
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Re: Are devs happy/okay/satisfied with the player numbers?

Postby VDZ » Sun Apr 24, 2022 12:22 pm

MadNomad wrote:
VDZ wrote:In Haven, starting a new character does not reset the world


but does it make much of difference from perspective of a single player who ignores most of the HnH world?

You cannot ignore the world in Haven & Hearth. You've built on my foraging spots, you've claimed good places to build a base, you've mined out my ore nodes, and you've had all kinds of other impacts on the environment that affect me. Furthermore, I do not want to ignore the world; I want to trade my shitty items for my neighbor's shitty items, I want to steal ore from half-mined-out low-quality ore nodes, I want to follow people's roads to see where they lead. You cannot play separately from the world, and even if you could it would not be nearly as fun.
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Re: Are devs happy/okay/satisfied with the player numbers?

Postby WowGain » Sun Apr 24, 2022 1:06 pm

MadNomad wrote:but does it make much of difference from perspective of a single player who ignores most of the HnH world?

why the fuck are you playing an MMO if what you want is a singleplayer experience and you constantly cry about people who play a multiplayer game as a multiplayer game
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Re: Are devs happy/okay/satisfied with the player numbers?

Postby MadNomad » Wed Apr 27, 2022 11:34 am

VDZ wrote:You cannot ignore the world in Haven & Hearth. You've built on my foraging spots, you've claimed good places to build a base, you've mined out my ore nodes, and you've had all kinds of other impacts on the environment that affect me. Furthermore, I do not want to ignore the world; I want to trade my shitty items for my neighbor's shitty items, I want to steal ore from half-mined-out low-quality ore nodes, I want to follow people's roads to see where they lead. You cannot play separately from the world, and even if you could it would not be nearly as fun.


true, but what I meant is that usually average player only interacts with a minor part of the world, and not the whole rest? do you trade with 100 villages or just like 3? this is what I meant, if you ignore most of villages, most of the world's map, etc. you ignore most of the world and only interact with a minor part of it, so it doesn't really matter if someone on the other side of the world has 10 times your stats if you never ever meet them

another thing is that even if you reset the world, a week or month later you will already be massively behind if you're not an asslicker of top factions or a botter, so it is a better idea to play to achieve own goals rather than to compete in this rat race of top stats

WowGain wrote:
MadNomad wrote:but does it make much of difference from perspective of a single player who ignores most of the HnH world?

why the fuck are you playing an MMO if what you want is a singleplayer experience and you constantly cry about people who play a multiplayer game as a multiplayer game


not exactly my point, the thing is that whether or not you reset somoene else's progress it doesn't really have to end up with that big impact on you, I actually like that the game is multiplayer as I can trade with other people to get improvement, attack sprucecaps to loot them, etc., but still, a hermit will mostly depend on their own work rather than someone else (of course to some degree you have an impact on them if for example you sell them powerful sword or treeplanting pots, but it is only one detail with impact on a few other details and not whole gameplay)

I also like this game for it's gameplay and artistic style and to some reasonable degree stat and quality grind etc. so even if I didn't like multiplayer(but actually I do) I would still play it for those reasons
Last edited by MadNomad on Mon May 02, 2022 12:17 pm, edited 2 times in total.
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