Sevenless wrote:
Having been involved/watched a lot of indie games with limited dev resources and rabid or at least intense fanbases, I'm not sure I agree. Players only want openness and communication when things happen exactly the way they want. But with a community that is literally at odds with each other due to the pvp/pve/hermit/village/faction stuff, that's nearly impossible. Also, fanbases for open world pvp games tend to be incredibly toxic and demoralizing when they're even slightly unhappy. It won't encourage the devs in the slightest.
Communication has been a bit too sparse lately, but I don't think open dev tracking happy family type stuff would be good for haven. I also hold that about world resets: People who want more openness don't realize how badly it hurt the game when the devs were open about it in the past.
While I value your opinion, i will disagree with you in point.
The player base has a lot of toxicity in it. But, as you know, that comes with the territory unfortunately. But if you plan to raise Tigers for a Living, you have to know what you are getting yourself into. And you don't go into a cage with a bunch of meat all over you thinking they will not attack you.
We indeed do have a Lot of play styles, but never the less the same results happens again and again and again. Big player numbers until 3 months into the game. And now we have one of MANY threads where players try to figure it all out. In these pages you have Great Advice and Horrible Advice
Overall though, If you make this kind of Game and have good communication and work on the game instead of just putting more stuff into it. . .