shubla wrote:Powergamers play the game out really really quick so its no wonder they get bored. If there is no metal within first 2 days its already experienced as unsuccessful reset by most!
id gotta say at least part of this comes from how a lot of the people who do go at light speed through content is bc the core gameplay loops that they rush through are ones that have basically been hyperautistically minmaxed to the ultimate efficiency after literal years of going through those same steps without really having much impetus to ever deviate from the most optimized way of accomplishing it
this world did mix up the initial grind of setting up industry slightly with the stack furnace bc it made several things which usually have certain hard timegates on them much faster to get done
my group realized very quickly that the stack furnace meant that you could have super early access to quicksilver and felt which let us get to a snek
extremely early compared to what you'd usually do with just hoping you get flax/hemp from a WWW faster than anyone else does
it was something that was genuinely pretty fun to both realize was possible and then start actively working toward it so we'd have a snek up basically as soon as we got past the leather timegate, might be a good idea to look at other ways to mix up that initial time of early world/early game prep and ways to circumvent the "standard" timeline of progression if you're clever enough about utilizing your resources