joojoo1975 wrote:15 pages later And I only saw one post from J&L
Why don't you compile all the suggestions into a Straw poll and then promise you fix the top 2 problems instead of "creating" more content?
Like 6 months ago PVP got /completely/ broken and all pre-existing characters were made obsolete because somebody who doesn't even PVP messaged Loftar and said they liked the idea of swords in PVP while giving him nearly random insanely overpowered numbers. After many complaints from actual PVPers in spite of fixing the problem being changing one number somewhere it remains broken.
Sleds made PVP during winter neigh unplayable, and instead of it being fixed the addition of Skiis made it worse while enabling the same knarr vs. snekkja paradigm (something that I'm sure some PVP nerds already tried very hard to explain to them) except on land. Genuinely not hyperbole to say PVP is unplayable in winter, but I don't think anybody has actually managed to convince Jorbtar it's a problem yet(probably because everybody outright refuses to fight in winter, so it's just a forced break instead of in-your-face frustrating).
The quality grind is utterly broken RN because quality ~800+ bones/rocks/hide/compostables exist in the world from day 1 for no reason. You gain 90% of your potential max quality for the world in 1-2 months then there's nothing to do for grinders. Despite things like animal quality node variance/quality being a common complaint for years, they remain unchanged - while the only thing that does progress with world age, crops, have had the rate at which their progress slowed multiple times(even if I love that farming "competitively" is a lot more reasonable now).
The satiation system/FEP distribution system/hunger make it so the thing most people probably spend the most time on, actually developing your character, is 0% guided by dev intention and 100% RNG machine goes BRRR every time they decide to add a new food leading to absolute autism like killing whales/pelicans 16 hours a day being the optimal way to play the game. Yet after this being pointed out 100 times every few patches another random food Jorb read a wikipedia article about gets added with random stats that may or may not completely fuck the meta for character development.
In world 10 there were talks every day in C&I about pepper and how as an unrestricted FEP multiplier it's awful for balance, with both developers agreeing multiple times it needs to be changed - meanwhile a few days after they added truffles, which is just reskinned pepper that is multiplicative with regular pepper showing they either never really understood the issue OR they just don't think about the consequences of new content they add AT ALL. After however many years both are still needed in insane quantities / require bots when simple number changes could fix this.
These aren't my biggest examples of things that are wrong. These are the better examples of things that could be fixed, or at very least heavily mitigated easily just by changing some numbers. However, most of these have been in the game for months/years, and are more likely to be exacerbated than addressed by the same mistake being made again and again and again needlessly.
Jorbtar are both very bad at haven, like not experienced enough to even identify who is experienced. I will nvr4get when in world 11 Jordan Coles managed to single-handedly make archery the most broken garbage in the game, to the point I've had to run from ~100 stat hermits with no combat experience as a group of like 5 people with topQ gear and 1k+ stats because there's genuinely no counter-play no matter how perfectly we do the thing, probably off the back of 5 minutes of PMing Jorbtar. Meanwhile, after several years I'm pretty sure those mechanics remain and JC is still bad enough to be a laughing stock that was only in one fight this world, which he lost 6v1 and his opinion is probably taken seriously by Jorbtar.
I flip-flop between being sympathetic for Jorbtar for having to deal like absolutely retarded autistic screeching retards(like me!) regardless of how competent they are or not, and being insanely frustrated that half the patches for my favorite game horribly break it without being fixed for months/years. I'm not sure what led to this, I don't really think it's fair to make assertions but I'm pretty sure Jorbtar are aware of it themselves and nobody else can fix it for them. It's not like there aren't 100 autistic retards that know every aspect of the game ready to help them out with whatever, as intolerable as they may be during.
TL;DR
These examples are very end game, but I'm sure more regular player experience similar. Strawpolling the current big problems won't work because most people along with the devs don't know how the game works, and won't understand/think about the overarching implications of mechanics. Tree conversations.