Ferinex wrote:thread tldr: snail is really butthurt the world doesn't revolve around his insane and niche style of playing the game, and expects it to conform to some model it very clearly is not designed to conform to. You talk a lot about other people being bad at the game, but your metrics are self-defined and self-righteous. It's very clear that by the only metric which matters in an online role-playing game--enjoyment--you are unspeakably bad at the game. Eat some magic mushrooms and chill the fuck out. If something as trivial as adding a new food completely derails your ability to function, it seems really clear to me and hopefully everyone else that the rails were of your own design in the first place, and the consequences righteous.
This thread started with stating the commonly agreed on problem that most of the playerbase stops playing within the first couple of months after world start. There are obviously problems not limited to just Snail and similar players; at the very least, current player behavior is contrary to what developers intended for the game. (That is: a wipe -> inactivity cycle could be considered to be a normal part of the game, but the game has not been designed - and continues not to be designed - with that pattern of activity in mind.) Snail is entirely right in that post, though (despite the unhelpfully sarcastic wording) I do agree with Bumfrog's addendum that the players with the most expertise also cannot be trusted to give honest feedback, which makes it a hard problem to solve.
Sevenless wrote:I also hold that about world resets: People who want more openness don't realize how badly it hurt the game when the devs were open about it in the past.
Is this a 'repeat it often enough and it becomes the truth' kind of thing?
As I pointed out last time you claimed this, to my knowledge this never actually happened:
VDZ wrote:Sevenless wrote:We've done preplanned wipes before. It slaughters population. 90-160? Try like 10-20. With a wipe 3 months out.
When was this? World 2/3/4? Because 5 -> 6 was very sudden (server crash) and I don't recall 6->7 very well but I'm fairly sure it wasn't announced three months beforehand. And in none of the Hafen worlds has the time between announcement and wipe ever been three months:
9: Feb 4th -> Feb 18th (14 days)
10: Dec 28th -> Jan 7th (10 days)
11: Jan 18th -> Feb 1st (14 days)
12: Feb 23rd -> March 6th (12 days, leap year)
13 March 21st -> April 2nd (12 days)
Obviously, the population does collapse when the new world is announced. But that's because in a game of this timescale, there's not all that much you can still do in less than two weeks. Three months is enough to get all of your industries up from scratch with time to spare (especially in a late-game world).
But you never responded to that, despite posting later in that thread.