telum12 wrote:Idk if you guys know this, but EVE literally has token-equivalences. I remember their introduction, it was no problem.
Yeah, PLEX. Runescape has Bonds which function the same way and can be sold or purchased using in-game currency. So what exactly makes those games able to implement a real money trading system successfully whereas a game like this one cannot? That question is not rhetorical and I ask it genuinely because I would guess there are many reasons why this is the case. One contributing factor however does seem to be the difference in player count; Both Runescape and EVE have the larger player base that can foster such an economy and reduce the negative impacts that Haven is currently facing with a smaller active player count.
Beyond that however, I do think there are some interesting parallels to consider. For instance, in Runescape both new and old players alike are encouraged to obtain their subscriptions by using gold to purchase Bonds from other players, rather than paying for them with real money. However in Haven & Hearth, new players are instead encouraged to purchase tokens with real money and use them as a catch-up mechanic. This is not only bad for an economy as it means those new players aren't going to be contributing anything else in terms of trade, it increases the likelihood that those new players are going to get bored even faster because they are skipping big chunks of content in order to "catch up" which they aren't going to be able to do anyways.