Pommfritz wrote:
I have no idea how you would avoid getting 200 will over the course of a couple weeks but ok.
This gives me the impression that some people have automatized so much this game that they can no longer see behind it and think that their gameplay is the norm.
This cognitive bias make them think that everything shubla says is stupid, and of course from their point of view it really is.
But from my point of view things look much different. I do not know everything that shubla says and I do not agree with everything but:
- I am playing this world almost from beginning and I do not have a 200 will character. Not even 100
- If someone would siege my village, brickwall or not their success would be 100% guaranteed since I am alone. And if somebody does not understand why siege is 100% successfull against hermits like me please explain me again


It seems to me that in this game there is a natural selection that eliminates pretty soon every player except two types, let's name them "snugglesnails" and "facebook mums"
1. "snugglesnails":
- invest hours everyday in the game
- have most of the chores automatized
- are gathered in villages with more than one player
- know a lot about how things work. Maybe not a good example but recently I discovered that I did not knew how fast a horse would wake up from beeing knocked out in a fight. I actually did not knew that when a bear attacks me the horse would fight and keep the bear around my knocked out body.
- grow very fast at the beginning of the world or in case of death
- because the automatization most of the satisfaction they get in the game comes from raiding. Might get also satisfaction from credos or exploration or some other things but a lot less and mostly at the start of the world
2. "facebook mums"
- do not invest many hours in the game
- have little to nothing automated, except for what is provided in clients like Ender
- are hermits
- do not know a lot of usefull things
- grow very slow
- get satisfaction mostly from playing a kind of farmville inside their palisade or brickwall if lucky
Any other type of player pretty soon either quits (rage quit or boredom quit) or converted to one of above two types.
1. Hermits that try to be more than a "facebook mum" will either:
- be alone in their area and basically be a "facebook mum" with a larger area of activity
- try to discover thingwalls and explore (and shit) and get killed by some "snugglesnails" and rage quit
- think about joining a village but will not do it because they already put a lot of effort in what they have done until then and will not throw all away just to join a bunch of strangers that might get rid of them anytime, and of course building houses from scratch and until now how the f... to travel to the location of that village that is recruiting on forum when you do not know even where are you on the map, or you did not discovered any thingwall at all, or you do not have a boat that can take you there
2. Hermits that successfully gather to form or join a village either:
- become "snugglesnails" if they automatize a lot of things (Who in the right mind would like to be the cook of a village?) and they do not have a little bit more powerfull "snugglesnails" village close
- become "facebook mums" because villagers rage quit after getting killed (to get back to where you were without automatization is hard as ... something very hard), get bored (many cooks), leave village because "somebody ate my gelatin" (I do not know what was that about but saw something on forum)
and at some point those "successfull" type of players (successfull from an evolutionary point of view, meaning keep on playing) quit also because:
1. who can be a "facebook mum" for a very long time?
2. what satisfaction can you have in the game if the only villages worth raiding are only a few, very far, might destroy you (being a bully is not funny anymore when the other can beat you) or a loooooot of coordination and luck, to have all players ready the same time, are needed to raid them