New player here. I come from a variety of MMOs and MUDs in the past and I saw a YouTube video (JellyDiscrete-) with someone describing their base and neighbor's base in this game, so I thought I'd try it. Overall, I had fun.
good
- The variety of plants, trees and terrains look cool!
- Being able to choose from a variety of materials to construct is neat, and it always impacts the final product (sometimes visually)
- Thingwalls/Province system is very cool. I wish it were easier to find and use them, but it's not impossible and it seems like a neat way to travel as I find more of them
- (Almost) entire world is deformable
- It's cool that you get experience from doing a wide variety of things instead of just grinding combat!
- The perception system is cool! I like that playing over time exposes more of the world. It's less overwhelming and gives you something to work towards.
- I love the food system! Working on a specific stat creates motivation to find specific items for recipes
- I like the wound system... sorta... see below. It's a cool abstraction that combines HP with specific types of penalties. Snakes do X, cave ins do Y, different heals/solutions for each wound.
- Exploring is fun! Getting a dugout and exploring the seas and shores is really cool. There's a variety of terrain and objects to see and figure out uses for
- The combat system (once I figured it out) seems interesting. Collect these cards and use them like a card game.
meh
- I wish I could impact the province more. It's nice I get bonuses but I wish I could influence them. I wish my village could contribute prayers or something to the province: choosing bonuses or penalties
- There aren't a lot of game systems for interaction. This leaves player killing, and destroying other people's stuff. Trade if you can survive to get to a market (I see threads about marketplaces, hoping to get to one someday!)
- Movement is wonky. I get stuck on cliffs and in trees a lot.
- Some wounds destroy the game for a new character. Stack a few injuries and your character is borked. It's not fun to wait three days just to be able to play. It would be nice if there were a few more medicinal herbs that helped wounds maybe in a less effective way: cold compress for a concussion recovery but X herb can be used to recover but more slowly (compresses are nearly impossible to get as a new player).
- The road system makes no sense to me
- Combat interface is hard to understand and unintuitive. There are also no creatures that a new player can practice on, everything including ants will kill you.
ugly
- There's not a lot a new person can do when attacked. It seems like the only way to resist player killing is to build a palisade. If there is only one option that's not interesting gameplay. It's also hard. I am still trying to get enough rope and leather for a palisade.
- No chat options? Someone was spamming holocaust denial for about an hour one night and there was nothing anyone could do.
- PKing seems heavily weighted towards an experienced/knowledgeable person to the point they can do it with impunity. Some kind of guard tower/spirit templar/wanted system would be helpful. There's also no way to know if someone is higher/lower level than you until they stab you. It's not fun and it sucks that there seems to be nothing you can do but run and start over somewhere else.
Thanks for letting me try before I buy, so to speak. I paid for a "verified game" today.
One of the funniest experiences for me I think was getting bitten nearly to death by snakes repeatedly until I got nerve damage and a bunch of injuries. Once I learned that I couldn't beat one up, it became my mission to learn about first aid. It was fun exploring to find materials for gauze and the other various options (including an ancient root for the nerve damage).