Pics of tested ideas wanted

Realistically speaking, you won't have any meaningful progression in clay or metal since a smithing area takes up quite a lot of room. Also generally speaking a single player (presumably) won't have the muscle to compete in a reasonable way.
Trees and garden pot quality is heavily limited by your other industries, and since we've already stated clay is frozen we can count this out. Silk farming you could do though, just not for quality, by wheelbarrowing leaves from a nearby mulberry biome.
Animals you could in theory feed by foddering hunted meat, but animal quality gain is highly related to the number of active breeders you're running. It's unlikely you'd be able to hunt anywhere near enough meat to feed a reasonable number of even a single animal type to get meaningful advancement.
That said: You can gain crop quality at the maximum possible rate with # tiles = #plantable tiles per harvest. For turnips that'd be 3 (you don't always get 4), but for pumpkins that'd be 8. You would be every bit as functional at gaining quality as any normal village who was minmaxing it. Would require the 2 hour window planting to maximize it since you can't go for area instead.
You can also fully participate in alchemy and cooking experimentation, although it would possibly be annoying due to limited floorspace.
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