This thread has gone from "there is no 3rd party support" to "fuck you fix everything". Wild.
Not to play devil's advocate here, and joining the party a bit late, but this point in op:
SnuggleSnail wrote:- No significant public monuments/cool shit built this world except 1 market (again)
Is literally the fault of the toxic side of the playerbase. Attempting to destroy literally everything because you're bored for several worlds in a row, what do people expect to happen? Nobody can be bothered building anything monolithic because its not worth the time dealing with the dickheads in the game who decide nobody is allowed to have any fun who will come and make it their single goal in life to try and destroy it.
I honestly find it ironic that a person who has played a major part in this problem existing is now complaining about this problem existing.
As for actionable things to just better the game:
- A dedicated market place or safe zone and can be travelled to by anybody once they hit a certain milestone, like charter stones or something. With a clean-ish auction house UI. Not sure how a centralised currency would work, could just do the same thing markets do now and have silver/gold coins that can be traded for sub tokens, since there's literally thousands of those in circulation anyway, or maybe just let the players figure it out what they want to trade and what they want to use for a price. As much as I like player-run markets and seeing cool builds, nobody can be bothered to commit to that scope and maintenance anymore.
- Address credo issues, there were some steps in the right direction with this this world. but I would still like to see something better instead of the current state of credos. I see no reason credo's can't have a set 'tier' for how many quests each one has per level, there's no reason it should be possible to start the fisherman credo at 13 quests per level if you do all other credos first, as an extreme example. Its an all round awful player experience. Simulataniously, Scholar takes far too long, but would probably be fixed if the quests per level was capped at something actually reasonable. Blacksmith lets us build bigger smelters that an entire village can share, so why can't somebody with herder share their branding iron with somebody else in the same village to apply the herder buffs to animals instead of relying on account sharing or just botting.
- The hunger/fep system just needs a complete reimagination tbh, but I don't have any viable solutions for that off-hand.
- Honestly, if there was a debate for the removal of PvP, i would be on the side of removing it because I don't see enough viable solutions to fix the issues that having it brings to the game now. The stat equalization thing was a nice change for sure, levels the playing field in a 1v1, but as soon as one group with no life decides they want to remove you from the game they'll spend 2 weeks trying do to that and who the fuck has time to deal with that now that most of the player base are actually adults with lives and families to deal with.
- Remove fucking boulders from mining. sure its nice for credos, but i'd rather have an 'excavate boulder' option that has a high chance of failure, than just randomly getting a fucking boulder in the face when mining.
- I do actually like the curiosity system, I just wish there wasn't such a huge gap between dog-shit and god-tier curiosities. a bit of a rebalance of early and mid-game stuff would be nice.