didn't read any of that but you're probably REEEing so I agree
jorb wrote:So... what's the actionable development suggestion?
Granny wrote:jorb wrote:So... what's the actionable development suggestion?
I find there is one addition that would mean so much for the game in the long run:
A common safe trade area, supplied by the game - not players.
Only subscribers can own barter stands. Each account get x amount of barter stands with container/house type things to be able to manage them.
All players can buy from barter stands, whether you subscribe or not.
All players have direct access - as easy as clicking a button.
Let players figure out the value of things through barter. You do not need to add a currency.
Since all have access it will also be a place for players to ask questions, to socialize , to gloat, brag, show off etc.
Granny wrote:jorb wrote:So... what's the actionable development suggestion?
I find there is one addition that would mean so much for the game in the long run:
A common safe trade area, supplied by the game - not players.
Only subscribers can own barter stands. Each account get x amount of barter stands with container/house type things to be able to manage them.
All players can buy from barter stands, whether you subscribe or not.
All players have direct access - as easy as clicking a button.
Let players figure out the value of things through barter. You do not need to add a currency.
Since all have access it will also be a place for players to ask questions, to socialize , to gloat, brag, show off etc.
Nightdawg wrote:The post above me is literally the same type of guy asking "where world map" and "where cookbook", or "why wiki not working".
Same sprucecaps always missing the point.
bumfrog wrote:ItsFunToLose wrote:fanfic
its a pvp game
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