This game is super fun. I enjoyed it a lot. This whole first week of a new world was exciting, scary, and well, fun. But the game's a bit unforgiving... I just happened to look away for a few minutes today to do a chore and came back to a death screen, with my body in someone's (extremely) massive village fortress. Obviously after going through all the stages of grief, I realized what do they even gain from murdering me? Some clothes and a couple of small study items? Meanwhile, I don't merely lose a few clothes and study items but 90% of the last 100 hours I spent, as well as all the clothes, items, buildings, and every study item I've finished studying. I lost everything ( and 450k LP) in a single moment, and they gained less than an hour's worth of work. This is literally unbalanced.
No offense Jorb and loftar to your guys' respectable view on PvP, but it's not like nothing can be done to curb this. Karma can exist, where everyone in the world receives a buff that decreases the more crime you commit (almost like your FEP/hunger system but with crime instead). OR how about instead of getting my corpse locked into a cellar with dozens of other corpses for decades, why not let them return to hearthfire after some time or something to be buried. You could create pre-made factions that players can choose from at the beginning of the game (in the wizard's area) so that even if a player wants to play alone it doesn't mean all strangers are the enemy. I don't know I'm sure there's tons of holes in these suggestions, but there are surely things that can be done to improve the just absolute loss people feel when their character they've invested every waking hour into dies whether to legitimate PvP or just a single moment of carelessness that is capitalized upon by some random (at least if an animal kills me I can still bury my body and skull).
Anyways, thanks for the game it was definitely worth the money I put into it.