After about 3 weeks of this the stuff I'm finding is getting pretty good, enough that people are willing to trade with me at least - one trade in particular got me 500,000 LP in curios. I had an incredible Druids Cloak which doubled my attention span allowing me to pump massive LP above my level, and a potential customer for the cupboard of silks I'd lifted off some claim.


Maybe I should build a palisade? But the process was so painful I gave up half way, never bothered to claim it and locked it with a log of wood - at the same time I started talking about it on Hearth Discord..


A single day later it happened; I had been raided. Or rather, a certain someone walked into my open cabin and murdered my guy while he slept.

So let's take a look at the aftermath - I'm presuming this loss will be tragic, I might as well quit the game, but..
Some stuff has been left! I still got a list of poppies and gems, not to mention over 28k LP in usable curios, that's a cool chunk for a new character of my level. Hell, I could put some of those gems on a bone ring, it might gild (it did, twice).

And all this stuff? I've finally got a reason to use it.

I don't know why the gate was busted open, though - it had no lock.

So this is Beadle. He heard a rumour on the wind of a cave dwelling druid, recently killed, who may have been an estranged relative. That means inheritance.
In his argued wits and savvy, Beadle trespassed along the way to see what's there to find, and what turned up in an overlooked cranny? Gold.
Fancy meeting this guy wondering along a road near you - is that your stuff in his bindle?

The moral of the story is that so long as you're not an arse in realm chat and Discord, you'll probably be alright.
In a more serious note, the way the inheritance, discovery and crafting system work together is very interesting and tells a history of the world of Hearth; my new guy doesn't actually need to build a campfire if he's going to use that old one, so why bother learning the skill and discovering the items? Same with houses, anvils, etc. I might as well just skip everything up to my dead characters progress, thus illustrating how skills and knowledge is lost and gained by inheritors of the real world. I know about campfires and cooking spits, but I've never actually made one.
Hearth can be a pretty deep game, when you think about it.
10/10, will do again.