It's been five months since I raised awareness to the PvE necessity - the natural course - in which development of this game should proceed.


This isn't my opinion but a YEAR OVER YEAR reality.
Haven reminds me of a game called Kenshi, but Haven has an outlasting community and offers several advantages for cooperative play that Kenshi players could only dream of. This conceptuality is ruined time and again but neurodivergent custom client abusers that claim "skill checks" whilst utilizing 3rd party clients for utility and tactical advantages in game play. My argument that the average steam player can't compete against these years long losers is continuously valid and the developers of this game are sacrificing THOUSANDS of potential joyous moments for willful indifference and neglect.
Even after you've provided MONTHS of GOOD updates the results are the same. People don't want autistic custom client abusers abuse and would rather enjoy an endless NUMBER GO HIGHER grind. Look at RUNESCAPE. The main game is PVE enjoyment and PVP is an offered ammenity. Why are you catering to a vocal minority whilst the stats suggest the majority would LOVE your game as a surivalist PVE simulator???
Look at this game in percentages and of the 230ish active players you could assume only 30 of them are active PVPers which means this current - and EVERY world - is held up entirely by PVErs.
What are you doing dude? @jorb
Schwarzvald wrote:Frogg wrote:Players mostly want endless Fresh Start servers so they can replay the early game over and over. Not enough players care about the later stages of the game.
Just wait for the next Fresh Start.
My original idea was to split the servers into three segements:
1. the current version pvp enabled - all regular updates
2. The new meta of half year server with all the current sped up changes.
3. PvE server that's persistent.