The Ring of Brodgar

General discussion and socializing.

The Ring of Brodgar

Postby jordancoles » Sat Aug 29, 2026 2:03 am

Let's talk about the Ring of Brodgar

I really really like to concept of 'Boston' and of everyone having a centralized teleport to a social hub for trading/hanging out. I think every world moving forward should have some form of Brodar available, however, in its current state, there are some very obvious (but fixable) flaws.

Everything posted is for demonstration purposes :ugeek:

1. The main issue: Animals can be pulled into the ring and will agro other players. This means that players cannot AFK at the RoB for any extended period of time and makes it a pretty hostile environment to blindly port into

2. There is a fucking scorpion pit (one of the most aggressive animals, btw) directly west of the RoB claim.
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Scorps can walk through objects and allow for fun interactions like this
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3. [Redacted and sent directly to Jorbtar as a bug report because it would be cancer if everyone did it]

4. [Redacted and sent directly to Jorbtar as a bug report because it would be cancer if everyone did it]

5. [Redacted and sent directly to Jorbtar as a bug report because it would be cancer if everyone did it]

6. [Redacted and sent directly to Jorbtar as a bug report because it would be cancer if everyone did it]

7. Players in combat can run into the RoB. This enables all of the above shenanigans to happen easily.

8. Combat interactions in the RoB claim continue and if you're in combat with a player from off the claim, the ring claim cannot protect you

9. [Redacted and sent directly to Jorbtar as a bug report because it would be cancer if everyone did it]

10. Redhanded and outlawed players can hide out in the Ring of Brodgar (in relative safety as long as they aren't AFK to avoid pulled animals)

11. Free and infinite teleports encourages teleporting in/out large amounts of items easily, making sieging people for loot essentially pointless. In the event of a siege, one person could move their entire base's contents to the other side of the map through Brodgar long before the attacker ever makes it inside their walls.

12. [Redacted and sent directly to Jorbtar as a bug report because it would be cancer if everyone did it]

Potential fixes:
1. If you are in combat, the ring of brodgar claim could act as a visitor gate (an invisible wall you cannot enter). This would prevent people from pulling boars/moose/scorpions inside.
2. The ring of brodgar claim could act as a 'wall' when it comes to animals at all times. If a player were to attack a boar outside and make it flee in the direction of the RoB, the boar would instead bounce off the claim as if it were a palisade wall, rather than running inside as it currently would
2.5. The RoB claim could disable all combat interactions other than player sparring
3. Do not allow outlawed or redhanded players to enter/port to the ring of brodgar claim
4. Remove terraforming through soil/stone decay on the ring claim
5. Do not allow bushes to be lifted or placed in the RoB claim
6. Consider adding a teleport cooldown to the ring (5-15 minutes is likely fair) to avoid easy mass transport.
7. Consider requiring the 'trading skill' or something to teleport to the RoB to limit the use of alt spamming to ignore the teleport timer
8. Remove the ability to place stockpiles down in the RoB. People can bandy stockpile items, trade through carts or by using stockpile bags instead if they must. Placing stockpiles is really nice, but opens the doors to a lot of fuckery

Alternative/easier ideas:
1. Remove the Ring of Brodgar from the surface world and instead put it in an instanced/enclosed area similar to Valhalla for non outlawed/redhanded players
2. Surround the current Ring of Brodgar claim with deep water so that animals cannot be lured on to it.
3. Do not allow outlawed/redhanded players to enter or port to the RoB

I'm likely missing some things, but these are the main issues I see and the best fixes I can think of right now

Again, Brodgar is really cool and I really like the social hub returning to the game, but as it currently stands it is a griefer's paradise.
Last edited by jordancoles on Sat Aug 29, 2026 3:30 am, edited 1 time in total.
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Re: The Ring of Brodgar

Postby _Scipio » Sat Aug 29, 2026 2:28 am

Jorb, don't listen to this man.

Move Ring of Brodgar directly into the scorpion pit, increase Goshawk spawn rate, and put a generous moat of water around the area.
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Re: The Ring of Brodgar

Postby cellites » Sat Aug 29, 2026 2:30 am

Ya I agree with basically every point you made. The idea of a safe neutral ground where players can gather to interact and socialize would do so much for the game, as of now there is no real way to interact with other players without going into one of the toxic "official" discords or waiting for a realm to be founded. Honestly I think just moving the whole of the RoB into an instance would be the best option.
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Re: The Ring of Brodgar

Postby DDDsDD999 » Sun Aug 30, 2026 3:45 pm

Don't the griefers deserve a chance to win?
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Re: The Ring of Brodgar

Postby SnuggleSnail3 » Sun Aug 30, 2026 4:36 pm

they should add a pve server
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Re: The Ring of Brodgar

Postby demetharkey » Sun Aug 30, 2026 4:47 pm

pve? you mean scorpy pokemon tournament?
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Re: The Ring of Brodgar

Postby maze » Sun Aug 30, 2026 6:47 pm

Few times of me showing up and having to report abuse happening at Ring of Brodgar has been funny.
RoB has been a interesting idea forsure, and I'm a "teleport ruins the game" person, but I'm also the guy who thinks all trade is good trade and actily helps the game when the community can community...

I think you're points are fairly good.
Bushes can be dropped onto peoples placed when logging off, the best fix quick fix I can think of is if they introduce a new "grass" that acts like stonepaving, then anything like a bush dropped onto it or dirt/rocks would just not effect the area.
if the full area of the RoB is this "new grass" then they can make RoB be ontop of or bellow a circle of cliff as the new grass would prevent soil decay and breaking cliffs.
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Re: The Ring of Brodgar

Postby fallout » Mon Aug 31, 2026 8:18 am

11 doesnt quite matter, it helps everyone that isnt rocking 14 rock crystals 3 weeks into the world imo charters are faster
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Re: The Ring of Brodgar

Postby Zepar72 » Mon Aug 31, 2026 10:54 am

maze wrote:Few times of me showing up and having to report abuse happening at Ring of Brodgar has been funny.
RoB has been a interesting idea forsure, and I'm a "teleport ruins the game" person, but I'm also the guy who thinks all trade is good trade and actily helps the game when the community can community...
.


When i always liked the idea of World Market that usually was set by some players on all the worlds, i think RoB robs this game of one of its most unique components - the distance. It basically shuts down local trade and locality of resources. It also speeds up world progress, which i think is usually a bad thing . .
I wouldnt mind an idea of some social Hub, but making one for the whole world kinda defeats the purpose of a such large worldmap.
If the idea behind RoB is to socialize, it could work like a separate area where people spawn without inventory or ability to trade.
If the idea is to encourage trade, maybe there should be local RoBs, for example made by realms. And you could only teleport to the one closest to you / in your kingdom
I think the idea of RoB shouldnt be scraped, but insta teleporting for sure strips down some important aspect of this game for me.
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Re: The Ring of Brodgar

Postby Kaios » Mon Aug 31, 2026 11:20 am

If they want to encourage social/trade hubs and more travel they have other options too instead of just letting everyone have a free teleport to the middle of the map, for example players could be allowed to choose a charterstone that they can teleport to freely without the cost of travel weariness. Choosing the location may need a 24-48 hour cooldown to prevent switching too often.

Also lol @
jordancoles wrote:3. [Redacted and sent directly to Jorbtar as a bug report because it would be cancer if everyone did it]

4. [Redacted and sent directly to Jorbtar as a bug report because it would be cancer if everyone did it]

5. [Redacted and sent directly to Jorbtar as a bug report because it would be cancer if everyone did it]

6. [Redacted and sent directly to Jorbtar as a bug report because it would be cancer if everyone did it]

9. [Redacted and sent directly to Jorbtar as a bug report because it would be cancer if everyone did it]

12. [Redacted and sent directly to Jorbtar as a bug report because it would be cancer if everyone did it]


Perfectly showcases how they often end up creating more problems rather than solving them with additions such as these that haven't had any thought put in.
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