Ok i checked and did find wall text of formulas that explain it... but cant really put my head around it, so i'd like someone that will "take my hand" and guide me thought this, (the forumals will come after..i hope)
So this is what i know (AKA: what i THINK i know about this)
Eating will raise then hunger level and the FEP, Fep is straight forward: you reach a certain score, the game roll a dice and will raise one attribute depending on what you've eat so far
hunger is where the things get complicated: the more you eat, the more food loses efficency, so in order to get energy and FEp you actually need to eat more food, but tto much food is bad cause after a certain level of satiety, bad(or annoyng) things will happen. Satiety/Hunger go down by itself by only, and ONLY by time, so if you gorge yourself (like i did ) you'll need a lot of real life days without eating to get it down
there is also the Food satiety for speicific type (or group?) of food, for istance if i ate 3 Nutjerky, i will have in the tap "food satiety, Nutjerky 19%" thani 'll ate 2 ant pupas i will also have "Food satiety Antpupae 9%" (all this value are arbitrary, i made it up now for the sake of the example)
but recently i've read around that: you are actually suppose to eat, and eat a lot, and frequently! and that using different kind of food actually bring down satiety.... and i get COMPLETELY LOST. i also figured that i cannot really read the food tooltip as i belived.
ill use a common beetroot as example, and i um using Ender:
Beetroot:
Energy 100%; Hunger 2% ; Energy/hunger 50%
Perception +1: 0.52 (62.5%)
Charisma +1: 0.31 (37.5)
FEP Sum 0.84; FEP/Hunger : 4.2
the only real thing i can get of of this with certainty (..i think) is that i will get 62.5% chances of getting +1 perception when the FEP will happen...
so, if somebody wil lhave the patience to explain it to me with simple terms but in fully, i will really appriciate that