Grand List of Simple Questions

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Re: Grand List of Simple Questions

Postby linkfanpc » Fri May 01, 2026 11:07 pm

XBBW wrote:Am I tripping or did they not change how wound treatments worked, like instead of percentages it woulf show an actual health number being treated, because I am still getting percentages. Or was the change changed back?


There are two forms of treatment: aggressive, temporary treatment and gentle, permanent treatment.

Temporary treatment is on average faster (not in every case, willow weep is temporary but not as effective as cold compress which is permanent.) but will expire after a certain amount of wound points are healed. You'll know how many points it can heal before it expires by said non-percentage number next to it.

Permanent treatment treats the wound and stays on it until the wound is either healed, or transformed. Wounds can transform, even when treated, into worse wounds with trauma. For example one wound tree is Knicks & Knacks -> Scrapes & Cuts -> Deep Cut -> Cruel Incision.

However all permanent treatments also reduce that chance for the wound to transform by a flat amount, affected by the tier of medicine (honey wayband is higher tier than waybroad, for example.) as well as the quality of the medicine.

At 0% treatment, the treatment is still healing the wound, but not protecting it from transforming at all. At 100%, the wound can never transform. You won't generally see the percentage get very high, the most I usually see is 50%. I THINK, but can't say for certain, that larger wounds require higher quality medicine to reach the same transform protection. IE I can easily treat a 8 damage deep cut and get in to ~50%, but a 108 Blade Kiss i got from a bear only had 8% when i treated it with Gauze, a fairly high tier medicine.

To be honest though I'm not sure if it's only permanent treatments that grant reduced transformation chance, or if temporary treatments do too and just can't show you because the space it taken up by their expiry counter. One could argue the drawback of more potent, temporary treatments along with obviously being temporary is that they don't help protect from wounds transforming at all, but it's not confirmed.

I know for a fact that yarrow or something used to show a percentage but now shows an expiry counter. Does that mean the percentage transform reduction was removed or is again just hidden by the expiry counter now? Idk...

Also it's worth noting that medicines that give a permanent drawback, like toad butter giving a nasty wart, are usually the best speed-wise for healing, but not protection. ALSO also, if a wound transforms while treated the treatment is destroyed and you must re-treat the new worse wound, naturally, but that does also mean you instantly lose any buffs/debuffs from the treatment and that includes a nasty wart from toad butter or whatever.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

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Re: Grand List of Simple Questions

Postby Kinglazy » Mon May 04, 2026 8:18 pm

linkfanpc wrote:There are two forms of treatment: aggressive, temporary treatment and gentle, permanent treatment.

Temporary treatment is on average faster (not in every case, willow weep is temporary but not as effective as cold compress which is permanent.) but will expire after a certain amount of wound points are healed. You'll know how many points it can heal before it expires by said non-percentage number next to it.

Permanent treatment treats the wound and stays on it until the wound is either healed, or transformed. Wounds can transform, even when treated, into worse wounds with trauma. For example one wound tree is Knicks & Knacks -> Scrapes & Cuts -> Deep Cut -> Cruel Incision.


And here I thought that multiple treatments that heal the same wound was for a more potent larping. Why doesn't the wiki cover any of this? If at least the wound trees and and treatment tiers.
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Re: Grand List of Simple Questions

Postby linkfanpc » Mon May 04, 2026 8:47 pm

Kinglazy wrote:Why doesn't the wiki cover any of this? If at least the wound trees and and treatment tiers.


ive done my best to document some of it but clearly it's not enough and somewhat out of my hands (there's not even a way to get to the wounds page except for using the forgotten "what to do when a wild animal attacks" guide. even wound pages redirect to a broken wound table instead of the wounds page)

there's no way to know wound transformation trees and treatment tiers and speeds except experimentation though. none of it is explained in-game and everything i wrote is based on my own research and study.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn

Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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Re: Grand List of Simple Questions

Postby XBBW » Fri May 15, 2026 7:50 pm

So if inspect doesn't provide a quality of the construction, does it mean that its quality doesn't effect the item made with it?
For example fireplace, as inspect does nothing and wiki claims that you could have quality 1 fireplace and still get 100 roasted meat, without the drawbacks of quality 1 fireplace.
So it is safe to assume if the contruction doesn't provide qyality when using inspect action, then it means I could just using and not worry about building a higher quality one.
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Re: Grand List of Simple Questions

Postby mvgulik » Fri May 15, 2026 8:41 pm

XBBW wrote:So if inspect doesn't provide a quality of the construction ...

Than the construction has no quality setting. And what it has not ... can't effect what it creates.

That not to say that such a construction has not some innate "item(input) => product(output)" quality modifier on its own.
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Re: Grand List of Simple Questions

Postby XBBW » Mon May 18, 2026 4:05 pm

mvgulik wrote:
XBBW wrote:So if inspect doesn't provide a quality of the construction ...

Than the construction has no quality setting. And what it has not ... can't effect what it creates.

That not to say that such a construction has not some innate "item(input) => product(output)" quality modifier on its own.

So what would that look like?
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Re: Grand List of Simple Questions

Postby XBBW » Mon May 18, 2026 4:05 pm

Also for the updates, like the alchemy book, do both worlds get the updates or is this just for wold 16.1?
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Re: Grand List of Simple Questions

Postby Kinglazy » Wed May 20, 2026 7:55 pm

Two unrelated questions:

- Can I use a house to tame animals like how I would use caves to lower openings with wild animals?

- Is there a way to change my username on the forums?
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Re: Grand List of Simple Questions

Postby vatas » Wed May 20, 2026 8:47 pm

Kinglazy wrote:- Can I use a house to tame animals like how I would use caves to lower openings with wild animals?

Depends on the type of house and the type of animal being tamed. I would assume that, very least, a Boar will be able to wreck a 'Thatched Hut' - although it will depend on the specific soak/strenght values assigned to the house/animal in question. Also keep in mind that buildings start at 0 soak and gain their maximum soak over 1-2 RL days.
Kinglazy wrote:- Is there a way to change my username on the forums?

I'm almost certain that's impossible. The forum software is archaic in several different ways.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Re: Grand List of Simple Questions

Postby Kinglazy » Thu May 21, 2026 4:39 pm

vatas wrote:Depends on the type of house and the type of animal being tamed. I would assume that, very least, a Boar will be able to wreck a 'Thatched Hut' - although it will depend on the specific soak/strenght values assigned to the house/animal in question. Also keep in mind that buildings start at 0 soak and gain their maximum soak over 1-2 RL days.


I see. Follow up:

- Is there any known bugs or weird interactions with buildings and taming I should know about?

- What building is smallest and strong enough to withstand the strongest tamable animal? A hunch tells me it would be a stone hut

Thanks in advance
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